Full notes
Full Blackshift update
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What changed
- Fixes
- Gameplay
- Store
Bugs Fixed
Fixed a bug where, if something triggered a laser pad and was instantly killed by the resulting laser, part of the laser would hang around afterwards.
Fixed a bug where, if a block was destroyed by a grill, and that block was attached to nearby blocks hanging over pits, the nearby blocks would remain hovering above the pits instead of falling in.
Fixed a bug where explosions could cause items to play unrelated animations.
Fixed a bug where right-clicking an item in the editor to change it wouldn't trigger autosave.
New Stuff
Added flip-flops
Added bullet directors
Added blue portable mirrors
Added shrubs
Added a couple of new decorative floor tiles
Editor Changes
You can now press the Delete key to delete everything you've selected with the Select tool.
When right-clicking items to change them into other items, you can now hold Alt and you might get a different item.
You can now right-click gravity blocks to rotate them.
You can now right-click normal floors to get an alternate floor.
Minor changes to what right-click does for a couple of items.
Graphical Changes
Mirrors now have shadows.
Landmines now leave scorch marks.
Better graphics for the secret
transducer
item.
Better graphics on one of the secret levels.
Gameplay Changes
The clone machine will no longer clone a normal floor over the top of something more interesting like a conveyor belt.
Changes to Levels
Minor cosmetic, fairness and flow changes to many levels
Replaced levels 6/4 and 6/5 with new ones
Source
Changelog.gg summarizes and formats this update. How we read updates.
