Full notes
Full Blackshift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
Bug fixes
Fixed a bug in the Level Pit which could cause replays to desync, resulting in wins not being recorded properly.
Fixed a bug where the default WASD movement controls could reappear after you unset them.
Fixed a bug in the overworld where gamepad inputs could affect your vehicle even when paused.
Fixed a bug where, if you found all four save crystals and used them all in the same level, the game would only think you used three of them, causing glitches and general chaos.
Gameplay changes
You can now press escape to bring up the menu even after you die. This fixes a potential softlock in some of the secret levels where you could save right before dying and have no way to recover.
Graphical changes
Improved the animation of the conveyor belt when it reverses.
Mac-specific changes
The Metal renderer now requires MacOS 10.15+. You can still play with OpenGL on 10.14.
Source
Changelog.gg summarizes and formats this update. How we read updates.
