In this update4
Full notes
Full Blacklist Brigade update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Balance
Blacklist Brigade changes
A new version that contains a new mission is now live! It took a little bit longer to get this one ready, but here it is finally. The new mission is a pretty decent sized prison map. This update brings the total amount of missions to four, so if you have only played one or two missions, now would be a good time for a new playthrough!
0.6.5 Patch Notes
New content:
Added a new mission, Prison Break
Fixes and improvements:
Added an option to change fullscreen mode between fullscreen, windowed fullscreen, and windowed. Default setting is windowed fullscreen
Graphic settings are now saved to GameUserSettings.ini-file instead of settings.sav-file -> easier to change resolution etc. if having issues
Added a blue arrow to be shown when the mouse cursor overlaps Team GoTo enabled doors and stairs. The key info text is moved to the bottom of the screen
Improvements to the the logic how Ai teammates choose their shooting positions and where they can shoot -> more shooting and less running
Fixed Ai teammates and enemies to crouch if in cover position when reloading a weapon
Ai teammates should now also crouch if they can shoot their current target while crouching and if the crouching gives some protection against other detected enemies
Ai teammates have now 10 meters range limit in their first aid kit delivery service
Heal interaction is now possible to start only when the target is not moving
Improvements to the flashlight -> should be more performance friendly now
Increased grenade throw angle when the player is looking toward stairs -> easier to throw a grenade upstairs
Fixed a bug that caused the open/close door interaction to be shown sometimes even the player moves away from the door
Fixed bullet tracers coming from a hidden floor to always pop visible when entering a floor that is visible to the player
Fixed bullet impact effects to be always shown to the player if hit locations are in a floor that visible to the player
Fixed a bug that caused the player character to keep switching crouch on/off when moving stairs up while crouching and aiming down sights (falsely detected stairs as cover locations)
Fixed a bug that caused enemies sometimes walk through closed doors (when playing as a multiplayer client)
Adjusted weapon stats:
UMP45 damage 32 -> 35
Source
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