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Steam News2 May 20242y ago

Patch Notes v1.1.2

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Changes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 【Common】 ??? Press D on the character select screen...? Pressing the D button on the character select screen...?

Full notes

Full Blacklight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions15 changes4 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Balance
  • Performance
  • Maps
changed━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Changes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 【Common】 ??? Press D on the character select screen...? Pressing the D button on the character select screen...? Throwing shortcut button (A+B) changes to a special move during a match. Not available in Arcade Mode.
fixedJump When back-jump after dash-jump, Fixed a bug that increased stiffness when back-jump after dash-jump.
changedRecovery Altitude can be adjusted by up/down input.
changedDamage State Graphics are now blacked out when down and unable to pursue The time to get up is now displayed above the character.
fixedJump landing Fixed a bug in the air status.
removedGuard gauge Removed time recovery Changed to recover when combo time is more than 4 seconds.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Changes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 【Common】 ??? Press D on the character select screen...? Pressing the D button on the character select screen...? Throwing shortcut button (A+B) changes to a special move during a match. Not available in Arcade Mode.

Jump When back-jump after dash-jump, Fixed a bug that increased stiffness when back-jump after dash-jump.

Recovery Altitude can be adjusted by up/down input.

Damage State Graphics are now blacked out when down and unable to pursue The time to get up is now displayed above the character.

Jump landing Fixed a bug in the air status.

Guard gauge Removed time recovery Changed to recover when combo time is more than 4 seconds.

Replay Maximum number of replays to be saved (max. 35 files, deleted from old replays)

Network Input delay can be changed from 1 or 2. Changed data display position to upper left. (Because it was difficult to see the gauge on the 2P side) Fixed a problem that caused synchronization errors when switching scenes.

Translated with DeepL.com (free version)

[CHARACTER CHANGES] ------------- ↓Cornell ------------- HP 1000 > 980

Sliding Remove Special Move Cancel on single hit

Duel Kick Add ↓+D version

------------- ↑Helios ------------- Jump A Add continuous hit cancel on air hit or block

EX Special Moves Add Super Cancel (except for Photon Blaster) Added EX Special Move > EX Special Move cancel route Photon Charge Decrease charge speed in first half of motion Increase charge speed in second half of motion Changed to disable when Photon Blaster is still on screen

Photon Blaster (D version) Gauge recovery reduced (450 > 150)

Photon Assault (D version) Changed to a multi-stage move Wall bounce distance increased

Aerial Photon Assault (D version) Can be cancelled with an EX Special Move after landing and before the attack

Photon Crash (D version) Invincibility time and large counter hit detection removed Cannot be blocked in mid-air Reduced bite detection Changed to a multi-stage move

Photon Blade Increased advantage frames for upward hits with the sword

------------- ↓ bouncer ------------- Jump B Increased fall speed after the second hit in the air

Jump C Hardness of landing increased (+1) Fixed a bug that if Jump C is performed during a 2-step jump, Fixed a bug that prevented the next jump from being a 2-step jump. Fixed a bug that when performing a Jump C during a high jump, the next jump would not have the high jump attribute, Fixed a bug that caused the high jump attribute to be saved on the next jump. Increased movement distance when lever is pressed. Increased damage (150 > 160) Reduced added damage (50 > 20) Increased gauge recovery (170 > 180)

Quake Changed to lower > upper Bounce Down removed

C Knee Butt Large counter hit judgment added until the end of the movement

Heat My Soul When the gauge is used during reinforcement, Reinforcement time is reduced depending on the technique. Changed to display reinforcement time as a bar.

------------- ↑Ein ------------- Jump A Add continuous hit cancel on air hit or guard

Jump C Extended attack judgment

Set up Increase advantage frames on hit or guard (Hit 28 > 32, Guard 28 > 30) Changed so that it moves off-screen when fired.

------------- ↓dan ------------- Standing C Reduce duration to 4 > 3 Reduced inner attack judgments

Shooting (common D) Guard gauge reduction (60 > 40 on the ground, 120 > 100 in the air)

Shooting (Standing D) Attack judgment is reduced.

Shooting (Crouching D) Hardness increased (37 > 38)

A Penetrating bullet Hardness increase (37 > 38)

B Penetrating bullet Reloading of bullets changed to normal bullets

Rapid fire Increased damage when all bullets are reinforced

------------- ↓ Shuichi ------------- Overhead kick Increase hit/guard hardness (+1)

Light wind moon Change post-hit status

Source

Steam News / 2 May 2024

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