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Steam News2 February 20251y ago

PatchNotes v1.1.5

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Full notes

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What changed

0 fixes2 additions13 changes0 removals
  • Gameplay
  • Balance
changedTag Team Mode Ein (Assist) Change attack distance Increased recovery time
changedShuichi (Assist) Bounce down on ground hit Changed appearance position when lever is input
changed------------ ↓Bouncer ------------- full blast Enlarge the bite detection of the feet (changed to the same detection as the max tame version)
changed------------ ←Ein ------------- Jump A Decrease number of consecutive hit cancellations (3 > 2) Jump C Hit box increased
changed------------ ↑Shuichi ------------- Walking Increased movement speed
changedDash forward Movement distance increased Decrease overall hardness (-1)

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Changes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Common】 【Common Character select screen Process change (character stop)

Tag Team Mode Ein (Assist) Change attack distance Increased recovery time

Shuichi (Assist) Bounce down on ground hit Changed appearance position when lever is input

[Changes by character] ------------- ↓Cornell ------------- combination slash (↓+D) Overall hardness increase (+2)

------------- ↓Helios ------------- Jump A Decrease number of consecutive hit cancellations (3 > 2)

------------- ↓Bouncer ------------- full blast Enlarge the bite detection of the feet (changed to the same detection as the max tame version)

------------- ←Ein ------------- Jump A Decrease number of consecutive hit cancellations (3 > 2) Jump C Hit box increased

------------- ↓Dan ------------- penetrating bullet (A and D versions) Decrease gauge recovery on hit/guard (240>160)

------------- ↑Shuichi ------------- Walking Increased movement speed

Dash forward Movement distance increased Decrease overall hardness (-1)

Standing B Hit box increased

Crouching B Hit box increased Attack speed increased (10 > 9) Decrease overall hardness (26 > 25)

Crouching C Hit box increased

Jump C Bounce behavior changed

overhead kick Hit box increased Increase hit/guard hardness (+1)

A helm spliter Hardness to hit and guard increased (+1) Bounce behavior changed

B helm spliter Hit box increased Decrease overall hardness Hardness to hit and guard increased

swift wind continuous fang Decrease advantage frame on ground hit Increases advantage frames for aerial hits

D helm spliter New skill

light wind moon(addition) New skill

Source

Steam News / 2 February 2025

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