Full notes
Full Blacklight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Changes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Common】 【Common Character select screen Process change (character stop)
Tag Team Mode Ein (Assist) Change attack distance Increased recovery time
Shuichi (Assist) Bounce down on ground hit Changed appearance position when lever is input
[Changes by character] ------------- ↓Cornell ------------- combination slash (↓+D) Overall hardness increase (+2)
------------- ↓Helios ------------- Jump A Decrease number of consecutive hit cancellations (3 > 2)
------------- ↓Bouncer ------------- full blast Enlarge the bite detection of the feet (changed to the same detection as the max tame version)
------------- ←Ein ------------- Jump A Decrease number of consecutive hit cancellations (3 > 2) Jump C Hit box increased
------------- ↓Dan ------------- penetrating bullet (A and D versions) Decrease gauge recovery on hit/guard (240>160)
------------- ↑Shuichi ------------- Walking Increased movement speed
Dash forward Movement distance increased Decrease overall hardness (-1)
Standing B Hit box increased
Crouching B Hit box increased Attack speed increased (10 > 9) Decrease overall hardness (26 > 25)
Crouching C Hit box increased
Jump C Bounce behavior changed
overhead kick Hit box increased Increase hit/guard hardness (+1)
A helm spliter Hardness to hit and guard increased (+1) Bounce behavior changed
B helm spliter Hit box increased Decrease overall hardness Hardness to hit and guard increased
swift wind continuous fang Decrease advantage frame on ground hit Increases advantage frames for aerial hits
D helm spliter New skill
light wind moon(addition) New skill
Source
Changelog.gg summarizes and formats this update. How we read updates.
