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Steam News2 January 20233y ago

Patch Notes v1.0.1

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ v1.0.1 Changes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Common] Fixed freeze on double KO Increased the grace time for high-jumping (8>10) Changed the flipping specification jus

Full notes

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What changed

1 fix2 additions18 changes0 removals
  • Fixes
  • Balance
  • Gameplay
fixed━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ v1.0.1 Changes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Common] Fixed freeze on double KO Increased the grace time for high-jumping (8>10) Changed the flipping specification just after getting up. CROSSUP" is now displayed on the screen when the guard is misguided, and the guard gauge is reduced. While crashing, it is directly eaten by an incorrect guard.
changed[Changes by character]. ------------- ↑up Bouncer ------------- Super Armor Faster movement when taking a hit (Hitstop -2>-4)
changedForward step Support armor while stepping
changedCrouching C Speed up armor generation (4>3)
changedJump B Duration increased (8>12)
changed------------ ↑up Ein ------------- Standing B, Standing C, Crouching C Increased attack detection

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ v1.0.1 Changes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Common] Fixed freeze on double KO Increased the grace time for high-jumping (8>10) Changed the flipping specification just after getting up. CROSSUP" is now displayed on the screen when the guard is misguided, and the guard gauge is reduced. While crashing, it is directly eaten by an incorrect guard.

[Changes by character]. ------------- ↑up Bouncer ------------- Super Armor Faster movement when taking a hit (Hitstop -2>-4)

Forward step Support armor while stepping

Standing A, Standing B, Standing C, Crouching B, B Knee Butt Reduce bite detection

Crouching C Speed up armor generation (4>3)

Jump B Duration increased (8>12)

------------- ↑up Ein ------------- Standing B, Standing C, Crouching C Increased attack detection

Crouching A Changed motion Upper>Lower

Crouching B Reduced bite detection

A or B throw Change trajectory Overall hardness reduced (47>46)

Throwing (air version) Change trajectory Hardness on landing reduced (20>19)

Launching (action) Hardness on landing reduced (16>14)

Launching (props) Favorable frame increase (+26>+28) Guaranteed onset added

Installation (aerial version) Hardness of landing reduced (19>18)

Vacuum boomerang Guaranteed onset added

------------- ↑up Shuichi ------------- Standing C Expand upward attack detection

Stabbing Increase super cancel grace (12>24)

Jump C Increased downward attack detection Enlarged bite detection

Kabuto Wari Advantage frame on hit increased (+1)

Toki-tsukaze Faster onset (4>3)

Koufu Jiyougetsu (canceled version) When canceled, a portion of the hit-and-run is generated.

------------- ↑up Dan ------------- Ricochet Decrease overall hardness (32>30)

------------- ↓down Cornell ------------- Backstep Invincibility time reduced (4>2)

Backstep (backstep derivation) Hardness increased (15>16)

Crouching B Increased knockback

Duel Kick Increased bite detection Increased disadvantage frames when guarding (+2) Hardness of landing increased when scoring (+1) Damage reduction (105>104, 110>108 on 2nd jump)

B-Upper Downward attack detection reduced

Wing uppercut Wing uppercut has a larger horizontal attack radius.

Translated with www.DeepL.com/Translator (free version)

Source

Steam News / 2 January 2023

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