Full notes
Full Blacklight update
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What changed
- Fixes
- Balance
- Gameplay
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ v1.0.1 Changes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Common] Fixed freeze on double KO Increased the grace time for high-jumping (8>10) Changed the flipping specification just after getting up. CROSSUP" is now displayed on the screen when the guard is misguided, and the guard gauge is reduced. While crashing, it is directly eaten by an incorrect guard.
[Changes by character]. ------------- ↑up Bouncer ------------- Super Armor Faster movement when taking a hit (Hitstop -2>-4)
Forward step Support armor while stepping
Standing A, Standing B, Standing C, Crouching B, B Knee Butt Reduce bite detection
Crouching C Speed up armor generation (4>3)
Jump B Duration increased (8>12)
------------- ↑up Ein ------------- Standing B, Standing C, Crouching C Increased attack detection
Crouching A Changed motion Upper>Lower
Crouching B Reduced bite detection
A or B throw Change trajectory Overall hardness reduced (47>46)
Throwing (air version) Change trajectory Hardness on landing reduced (20>19)
Launching (action) Hardness on landing reduced (16>14)
Launching (props) Favorable frame increase (+26>+28) Guaranteed onset added
Installation (aerial version) Hardness of landing reduced (19>18)
Vacuum boomerang Guaranteed onset added
------------- ↑up Shuichi ------------- Standing C Expand upward attack detection
Stabbing Increase super cancel grace (12>24)
Jump C Increased downward attack detection Enlarged bite detection
Kabuto Wari Advantage frame on hit increased (+1)
Toki-tsukaze Faster onset (4>3)
Koufu Jiyougetsu (canceled version) When canceled, a portion of the hit-and-run is generated.
------------- ↑up Dan ------------- Ricochet Decrease overall hardness (32>30)
------------- ↓down Cornell ------------- Backstep Invincibility time reduced (4>2)
Backstep (backstep derivation) Hardness increased (15>16)
Crouching B Increased knockback
Duel Kick Increased bite detection Increased disadvantage frames when guarding (+2) Hardness of landing increased when scoring (+1) Damage reduction (105>104, 110>108 on 2nd jump)
B-Upper Downward attack detection reduced
Wing uppercut Wing uppercut has a larger horizontal attack radius.
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Source
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