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Steam News12 March 201511y ago

Thursday 12th March 2015: Patch 2.1 is now ready and available

Hi all, patch 2.1 for Blackguards 2 has been released today on Thursday afternoon and is now available.

In this update3

Full notes

Full Blackguards 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

23 fixes6 additions17 changes2 removals
  • Gameplay
  • Fixes
  • Maps
  • Balance
  • UI and audio
addedHi all, patch 2.1 for Blackguards 2 has been released today on Thursday afternoon and is now available. (Please find the German version of the patchnotes HERE and the Russian version HERE ) You’ll find detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue. Thank you for your support and feedback! Your Team Daedalic
fixedMAJORfixed a potential script freeze during Battle of El'Halem
fixedMAJORfixed game breaks if renaming savegames during battles
fixedMAJORfixed faulty win condition in Benivilla Forest recapture scenario
fixedMAJORcorrected win condition issue in Niobes Estate
fixedMAJORfixed game breaks if spawning entities die

Blackguards 2 changes

addedHi all, patch 2.1 for Blackguards 2 has been released today on Thursday afternoon and is now available. (Please find the German version of the patchnotes HERE and the Russian version HERE ) You’ll find detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue. Thank you for your support and feedback! Your Team Daedalic
fixedfixed a potential script freeze during Battle of El'Halem
fixedfixed game breaks if renaming savegames during battles
fixedfixed faulty win condition in Benivilla Forest recapture scenario
fixedcorrected win condition issue in Niobes Estate

Hi all, patch 2.1 for Blackguards 2 has been released today on Thursday afternoon and is now available. (Please find the German version of the patchnotes HERE and the Russian version HERE ) You’ll find detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue. Thank you for your support and feedback! Your Team Daedalic

Changelog Blackguards 2 Patch 2.1:

MAJOR

  • fixed a potential script freeze during Battle of El'Halem

  • fixed game breaks if renaming savegames during battles

  • fixed faulty win condition in Benivilla Forest recapture scenario

  • corrected win condition issue in Niobes Estate

  • fixed game breaks if spawning entities die

  • fixed a potential error source in Shinna preparation battle win conditions

  • fixed problem that Faramud's dialog was deactivated when whole map was conquered

  • fixed a problem with with Cassia-Dialog that hindered the game to progress

  • fixed carnage training fight that wasn't triggered correctly

  • fixed freeze on some maps when using the LoS tool

BALANCING

  • reduced critical hit chance of bounty hunters to zero

  • destructible Crystals can now be destroyed with a single melee hit of any damage type

  • lowered damage threshold to interrupt Great Petrifier's eternal petrification power

  • made Zurbaran's Seduction of Niobe more likely to be successful

  • added additional belts to lorfas merchant's supply

  • hammerblow maneuver now causes triple damage

  • more aup damage and exp costs for feint maneuver

  • more damage and exp costs for aimedthrust maneuver

  • additional wound and increased aup costs for sniper

  • reduction of the offhand bonus of dualwield 1 and dualwield 2

  • increased exp costs of dualwield 1 and dualwield 2

  • adjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder)

  • increased the wound penalties

MINOR

  • corrected Great Petrifier's collision for Line-Of-Sight calculations

  • corrected Great Petrifier's dodge animation

  • adjusted size of deployment zones in several maps

  • improved camera start locations in several defend and recap scenarios

  • increased camera scroll speed on Adamant Map

  • fixed a few missing sounds on interactive environment

  • reduced resistances of insect warrior in Lorfas

  • optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sbotage fights

  • fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil

  • added hint for treasure chests

  • fixed minor issues with barrel towers in a couple of maps

  • added more cheering to arena battle

  • made traps and interactive objects trigger if entities spawn on them

  • fixed a potential dialog bug in the goblin mine

  • set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected

  • fixed an issue with 3d models not disappearing in escape zones

  • fixed dialog after losing preparation battle for first chimerologist

  • fixed Nasrin's stats, items and portrait

  • removed spider webs' spike damage resistance

  • corrected win conditions timing issues in several defend and recap scenarios

  • fixed an AI problem in Marwan Strikes Back scenario

  • reduced enemy spawn in goblin mine defend scenario

  • fixed berserk elixir

  • removed two potential error sources in archer AI scripts

  • Tykates now vanishes correctly from his cage when released or executed

  • repaired missing texture link in Jester Wood gore

  • corrected hex cell height levels in a few maps

  • improved AI script interaction with Ecliptifactus entities

  • added hint boxes

Source

Steam News / 12 March 2015

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