In this update3
Full notes
Full Blackguards 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Balance
- UI and audio
Blackguards 2 changes
Hi all, patch 2.1 for Blackguards 2 has been released today on Thursday afternoon and is now available. (Please find the German version of the patchnotes HERE and the Russian version HERE ) You’ll find detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue. Thank you for your support and feedback! Your Team Daedalic
Changelog Blackguards 2 Patch 2.1:
MAJOR
fixed a potential script freeze during Battle of El'Halem
fixed game breaks if renaming savegames during battles
fixed faulty win condition in Benivilla Forest recapture scenario
corrected win condition issue in Niobes Estate
fixed game breaks if spawning entities die
fixed a potential error source in Shinna preparation battle win conditions
fixed problem that Faramud's dialog was deactivated when whole map was conquered
fixed a problem with with Cassia-Dialog that hindered the game to progress
fixed carnage training fight that wasn't triggered correctly
fixed freeze on some maps when using the LoS tool
BALANCING
reduced critical hit chance of bounty hunters to zero
destructible Crystals can now be destroyed with a single melee hit of any damage type
lowered damage threshold to interrupt Great Petrifier's eternal petrification power
made Zurbaran's Seduction of Niobe more likely to be successful
added additional belts to lorfas merchant's supply
hammerblow maneuver now causes triple damage
more aup damage and exp costs for feint maneuver
more damage and exp costs for aimedthrust maneuver
additional wound and increased aup costs for sniper
reduction of the offhand bonus of dualwield 1 and dualwield 2
increased exp costs of dualwield 1 and dualwield 2
adjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder)
increased the wound penalties
MINOR
corrected Great Petrifier's collision for Line-Of-Sight calculations
corrected Great Petrifier's dodge animation
adjusted size of deployment zones in several maps
improved camera start locations in several defend and recap scenarios
increased camera scroll speed on Adamant Map
fixed a few missing sounds on interactive environment
reduced resistances of insect warrior in Lorfas
optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sbotage fights
fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil
added hint for treasure chests
fixed minor issues with barrel towers in a couple of maps
added more cheering to arena battle
made traps and interactive objects trigger if entities spawn on them
fixed a potential dialog bug in the goblin mine
set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected
fixed an issue with 3d models not disappearing in escape zones
fixed dialog after losing preparation battle for first chimerologist
fixed Nasrin's stats, items and portrait
removed spider webs' spike damage resistance
corrected win conditions timing issues in several defend and recap scenarios
fixed an AI problem in Marwan Strikes Back scenario
reduced enemy spawn in goblin mine defend scenario
fixed berserk elixir
removed two potential error sources in archer AI scripts
Tykates now vanishes correctly from his cage when released or executed
repaired missing texture link in Jester Wood gore
corrected hex cell height levels in a few maps
improved AI script interaction with Ecliptifactus entities
added hint boxes
Source
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