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Steam News7 April 20215y ago

Patch 1.0.5 - Difficulty modes and camera zoom

Commander! Patch 1.0.5 for BlackChain is out! Here are the changes: - EASY and HARD difficulty modes can now be selected for campaign maps.

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Full BlackChain update

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What changed

0 fixes4 additions0 changes0 removals
  • Maps
  • Gameplay
addedCommander! Patch 1.0.5 for BlackChain is out! Here are the changes: - EASY and HARD difficulty modes can now be selected for campaign maps. Difficulty can change unit placement, AI attacks , starting money, map triggers and objectives. It does not change individual unit strength, though I could add a Very Easy mode with 25% reduced enemy life...
addedAdded camera zoom with mouse scroll. This is what a zoomed out screen looks like:
addedAdded option to change starting money for skirmish maps - Increased Firefly training time to 40 seconds (same as Attila MW) - Added a wire to the first Gate Controller on the Tycor Mainframe mission - Fixed: Fireflies can no longer attack Minervite Veins
addedEditor: - RotX and RotY fields now have custom names if filed has a unique function - Start location ID and control group option can now be accessed for AI Points - Added melee map options to Map Properties panel. A skirmish map must have "isMelee" enabled - Added Difficulty trigger condition - Replaced unbildable terrain icon graphics

Commander! Patch 1.0.5 for BlackChain is out! Here are the changes: - EASY and HARD difficulty modes can now be selected for campaign maps. Difficulty can change unit placement, AI attacks , starting money, map triggers and objectives. It does not change individual unit strength, though I could add a Very Easy mode with 25% reduced enemy life...

  • Added camera zoom with mouse scroll. This is what a zoomed out screen looks like:

  • Added option to change starting money for skirmish maps - Increased Firefly training time to 40 seconds (same as Attila MW) - Added a wire to the first Gate Controller on the Tycor Mainframe mission - Fixed: Fireflies can no longer attack Minervite Veins

Editor: - RotX and RotY fields now have custom names if filed has a unique function - Start location ID and control group option can now be accessed for AI Points - Added melee map options to Map Properties panel. A skirmish map must have "isMelee" enabled - Added Difficulty trigger condition - Replaced unbildable terrain icon graphics

That's all for today. Take care! Borington

Source

Steam News / 7 April 2021

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