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changedhttps://www.youtube.com/watch?v=FtTrAKEiWEw As part of today's technical showcase video, we‘d like to present the making of the „Smoky Mountains“ map to you. The scenario is set in spring 1872 in the dense woodlands of the Great Smoky Mountains, Tennessee. Located in a valley, one can spot the settlements of Dudley Lake and Goldwater, separated by one of the many smaller lakes in this region. The mountains are honeycombed with mine shafts, wild animals roving around in the woods and those who are brave enough cross the lake on a wild ride in one of the cable cars or rowboats. With this short video, we would like to give you some insights on how we‘re making use of the Unreal Engine 4 to create a realistic and natural gaming experience. This includes: - Working with 3D landscape materials (DirectX 11 Tessellation) - Working with the Foliage Tool and Assets - Setting up weather effects - Lighting the scene - Post-processing such as color grading - Bringing all the visual aspects together to create a coherent atmosphere We hope that we can provide you with a small, interesting insight into our work.
Black Powder changes
changedhttps://www.youtube.com/watch?v=FtTrAKEiWEw As part of today's technical showcase video, we‘d like to present the making of the „Smoky Mountains“ map to you. The scenario is set in spring 1872 in the dense woodlands of the Great Smoky Mountains, Tennessee. Located in a valley, one can spot the settlements of Dudley Lake and Goldwater, separated by one of the many smaller lakes in this region. The mountains are honeycombed with mine shafts, wild animals roving around in the woods and those who are brave enough cross the lake on a wild ride in one of the cable cars or rowboats. With this short video, we would like to give you some insights on how we‘re making use of the Unreal Engine 4 to create a realistic and natural gaming experience. This includes: - Working with 3D landscape materials (DirectX 11 Tessellation) - Working with the Foliage Tool and Assets - Setting up weather effects - Lighting the scene - Post-processing such as color grading - Bringing all the visual aspects together to create a coherent atmosphere We hope that we can provide you with a small, interesting insight into our work.
https://www.youtube.com/watch?v=FtTrAKEiWEw As part of today's technical showcase video, we‘d like to present the making of the „Smoky Mountains“ map to you. The scenario is set in spring 1872 in the dense woodlands of the Great Smoky Mountains, Tennessee. Located in a valley, one can spot the settlements of Dudley Lake and Goldwater, separated by one of the many smaller lakes in this region. The mountains are honeycombed with mine shafts, wild animals roving around in the woods and those who are brave enough cross the lake on a wild ride in one of the cable cars or rowboats. With this short video, we would like to give you some insights on how we‘re making use of the Unreal Engine 4 to create a realistic and natural gaming experience. This includes: - Working with 3D landscape materials (DirectX 11 Tessellation) - Working with the Foliage Tool and Assets - Setting up weather effects - Lighting the scene - Post-processing such as color grading - Bringing all the visual aspects together to create a coherent atmosphere We hope that we can provide you with a small, interesting insight into our work.