Full notes
Full Black Powder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Workshop
- Events
Black Powder changes
A quiet village amidst the Great Basin under the blazing heat of the sun, tormented by the bellowing desert sand, in which the citizens have devoted themselves to their monotonous daily routines. Very rarely will something exciting happen, a drunken brawl near the saloon, a cattle theft or simply a loud argument... However, the citizens placid life is about to abruptly end... After Jessie and his friends picked up the trail of the nefarious gang of murderers that killed his grandparents, like a bloodhound, his nose led him to this small village. "It's going to happen here," Jessie thought, "I'm going to slaughter them like they did with my grandparents. No mercy! These rats derserve nothing!" After Jessie's men quietly scouted the town, they were certain that their targets would be an easy kill. Cocked and loaded, the dynamite is handed out and the hunt begins. Not a single one of these pigs will live to see the sun rise. The attack begins. Strong willed in their hearts, the men carry out their mission, no matter the cost, even if they have to burn down the city! Do the citizens suspect the soon to be inferno of lead, blood and rubble? Will the gang of murderers flee or even kill their hunters? Find out soon! Fire at will! The hunt begins!
The village is situated along a trade route. The primary foundations for the city were a few houses, the Sheriff's office, a Pony Express Station, an Inn and, of course, a Saloon. Over time, the little settlement expanded. Warehouses and homes were built as the population count rose. Nowadays, you will find a forge, 2 stores, a telegraph station, a bank, a micro brewery, a hotel, a gravedigger, a doctor and various warehouses/sheds of different sizes.The stagecoach stops every 2 days to pick up passengers.
All houses of the map are completely accessible on all levels; from the basement to the top floor. The roofs can also be accessed in parts. The interiors are all individually designed, with multiple rooms, etc. All doors, gates and hinged fences can be opened/closed or destroyed, just like the windows panes that are also available!
Each house has its very own function which also depends on the equipment and location. For example: the gravedigger runs his sad business on the main road and behind the house has his workshop to ensure the supply of coffins. The inventory is usable (for example the weapons) and destructible (for example chairs, bottles and tables). It is also possible to set fire to the houses and destroy them so as to render unusable for the enemy and to make use of the resulting smoke, as cover. This is what can happen within each house!
Many animals such as cows, cats, dogs, snakes, goats, etc... are on the map and with their interactive reactions, which the player should never underestimate the danger of. If a horse runs, a dog barks or chickens peck about, it could easily reveal the players location!
Random events that can surprise and confuse the player also exist! They can be dangerous and could give a skilled enemy to bring you to the after life! Visit our platforms, we are looking forward to see you there! Community Hub Official Discord Twitter Feed Facebook Instagramm
Source
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