Full notes
Full Black Forest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
This is a major behind-the-scenes update, it includes:
New Spanish and Russian translations (incomplete, head to https://weblate.lemuria.org/engage/black-forest/ to contribute!)
Visual refresh, giving the 3D scene more clarity and a hint of a stylized look
Added ivy to a number of buildings for more visual variance and interest.
Added sound effects to bear, orc, tree
Gave the stone gate collision detection more tolerance so it's easier to find a spot across the path where it's possible to build it.
Fixed the "hire mercenaries" part in the Children's Tales story.
- FixedMaypole should now be properly removed when loading a game in the tutorial story.
Started to add Spanish and Russian translation - still incomplete. Head to https://weblate.lemuria.org/projects/black-forest/ if you want to help with translations.
Added some debug output to trace an elusive bug that apparently only occurs on some platforms.
Updated a few libraries.
Updated building shader (slightly improved visual clarity and less memory consumption)
Added "dissolve-in" effect when selecting a building to construct
and finally: Big engine update, to the latest Unity 6. This should solve some issues while also bringing better performance
Source
Changelog.gg summarizes and formats this update. How we read updates.
