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Steam News8 August 20241y ago

Bugfix and Quality-of-Life Update

ATTENTION - this is part 2 of the major walls update, this one is destructive. Old saves (by now 3 months or more old) may not work or not correctly restore any walls built.

Full notes

Full Black Forest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition3 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • Performance
addedThis update also fixes a number of bugs, adds French translation and more. Here's the full changelog:
removedRemoved old wall section prefabs
changedImproved the interaction between game speed and monsters during the night (less chance for you to miss monster attacks due to high game speed)
changedIncreased the hitbox size of small monsters (rats, kobolds, goblins) in order to reduce the "monster phasing through walls" issue.
fixedFixed: Work summary now scrolls when there are too many projects for the view size
fixedFixed: Walls should now again be enabled correctly in the tutorial mission

Black Forest changes

addedThis update also fixes a number of bugs, adds French translation and more. Here's the full changelog:
removedRemoved old wall section prefabs
changedImproved the interaction between game speed and monsters during the night (less chance for you to miss monster attacks due to high game speed)
changedIncreased the hitbox size of small monsters (rats, kobolds, goblins) in order to reduce the "monster phasing through walls" issue.
fixedFixed: Work summary now scrolls when there are too many projects for the view size

ATTENTION - this is part 2 of the major walls update, this one is destructive. Old saves (by now 3 months or more old) may not work or not correctly restore any walls built.

This update also fixes a number of bugs, adds French translation and more. Here's the full changelog:

  • Removed old wall section prefabs

  • French translation (partial, dialog texts still missing)

  • Wayposts now create paths to connect to the nearest existing path

  • Improved the interaction between game speed and monsters during the night (less chance for you to miss monster attacks due to high game speed)

  • Increased the hitbox size of small monsters (rats, kobolds, goblins) in order to reduce the "monster phasing through walls" issue.

  • Fixed: Work summary now scrolls when there are too many projects for the view size

  • FixedWalls should now again be enabled correctly in the tutorial mission
  • Fixed: Text bug (smelter/smithy mixed) in the Krobory Story mission

  • Fixed: Steward sent back to school to learn counting (damaged/destroyed numbers should now be correct)

  • Fixed: Kroburg story no longer launches the intro dialog and quest when you load a save game

  • Updated Unity engine and packages used

Source

Steam News / 8 August 2024

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