Full notes
Full Black Forest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
Black Forest changes
ATTENTION - this is part 2 of the major walls update, this one is destructive. Old saves (by now 3 months or more old) may not work or not correctly restore any walls built.
This update also fixes a number of bugs, adds French translation and more. Here's the full changelog:
Removed old wall section prefabs
French translation (partial, dialog texts still missing)
Wayposts now create paths to connect to the nearest existing path
Improved the interaction between game speed and monsters during the night (less chance for you to miss monster attacks due to high game speed)
Increased the hitbox size of small monsters (rats, kobolds, goblins) in order to reduce the "monster phasing through walls" issue.
Fixed: Work summary now scrolls when there are too many projects for the view size
- FixedWalls should now again be enabled correctly in the tutorial mission
Fixed: Text bug (smelter/smithy mixed) in the Krobory Story mission
Fixed: Steward sent back to school to learn counting (damaged/destroyed numbers should now be correct)
Fixed: Kroburg story no longer launches the intro dialog and quest when you load a save game
Updated Unity engine and packages used
Source
Changelog.gg summarizes and formats this update. How we read updates.
