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Steam News7 October 20169y ago

1.3.0 is Live

Good news: 1.3.0 is live. New features: * new Russian translation, courtesy of Viperys. THANK YOU! * the height is now auto-calibrated in the menu.

Full notes

Full Bitslap update

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What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedGood news: 1.3.0 is live. New features: * new Russian translation, courtesy of Viperys. THANK YOU! * the height is now auto-calibrated in the menu. This is great if you start the game with the headset on the floor or if you pass it to someone taller or shorter than you. This is also great for Bitslap's players who are looking for a workout -- squat down before you choose your difficulty and then both your arms and legs will feel like jelly after a couple rounds. Balance changes: * the way you are penalized for a miss has been changed, hopefully for the last time. You lose one second on the clock, but play continues as soon as you punch the correct cube (you won't be double penalized if you punch multiple wrong cubes), and all incorrectly punched cubes stay red until you punch the right cube. This should help you stay in the flow! * you don't lose your entire combo when you make a mistake. This shifts the balance a bit -- in previous versions, maintaining 100% accuracy as long as possible was the only way to get a great score. Now you can still get a great score by being fast and very accurate (but not necessarily perfect). Big thanks to Taoh Rihze for your help on these changes! Enjoy! If you have any feedback, leave a message in the steam forums.

Good news

1.3.0 is live.

New features

* new Russian translation, courtesy of Viperys. THANK YOU! * the height is now auto-calibrated in the menu. This is great if you start the game with the headset on the floor or if you pass it to someone taller or shorter than you. This is also great for Bitslap's players who are looking for a workout -- squat down before you choose your difficulty and then both your arms and legs will feel like jelly after a couple rounds.

Balance changes

* the way you are penalized for a miss has been changed, hopefully for the last time. You lose one second on the clock, but play continues as soon as you punch the correct cube (you won't be double penalized if you punch multiple wrong cubes), and all incorrectly punched cubes stay red until you punch the right cube. This should help you stay in the flow! * you don't lose your entire combo when you make a mistake. This shifts the balance a bit -- in previous versions, maintaining 100% accuracy as long as possible was the only way to get a great score. Now you can still get a great score by being fast and very accurate (but not necessarily perfect). Big thanks to Taoh Rihze for your help on these changes! Enjoy! If you have any feedback, leave a message in the steam forums.

Source

Steam News / 7 October 2016

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