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Steam News29 September 20169y ago

1.2.1 is Live

Good news: 1.2.1 is live. This patch includes small improvements to make the game more usable and fun. * press trigger to skip waves. the last patch increased the time between waves to 8 seconds.

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Full Bitslap update

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What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedGood news: 1.2.1 is live. This patch includes small improvements to make the game more usable and fun. * press trigger to skip waves. the last patch increased the time between waves to 8 seconds. Now you can skip that by pressing the trigger. * spawn distance slider is slightly more effective. This has no changes for most users, but users who have their FOV cranked all the way down will have all cubes a bit more comfortably in view. * cube miss penalty has changed. Now it subtracts time from the clock instead of locking up gameplay. But the more misses you make, the more it locks up gameplay instead of taking time off the clock. That means that if you're in the flow, you can immediately keep going after a miss, but if you flail your arms about randomly, you're going to have a bad time. You'll know that gameplay is locked because the cube you punched is still red. And the lock timer doesn't start until you take your hand out, so stay on your toes and get your hand out of the cube where it shouldn't be! Thanks to Taoh Rihze for your suggestions and for your help testing this release! If you want to play tomorrow's Bitslap today, then PM /u/Mark_bitslap on reddit or send an email to mark.tucker@comrex.ch.

Good news: 1.2.1 is live. This patch includes small improvements to make the game more usable and fun. * press trigger to skip waves. the last patch increased the time between waves to 8 seconds. Now you can skip that by pressing the trigger. * spawn distance slider is slightly more effective. This has no changes for most users, but users who have their FOV cranked all the way down will have all cubes a bit more comfortably in view. * cube miss penalty has changed. Now it subtracts time from the clock instead of locking up gameplay. But the more misses you make, the more it locks up gameplay instead of taking time off the clock. That means that if you're in the flow, you can immediately keep going after a miss, but if you flail your arms about randomly, you're going to have a bad time. You'll know that gameplay is locked because the cube you punched is still red. And the lock timer doesn't start until you take your hand out, so stay on your toes and get your hand out of the cube where it shouldn't be! Thanks to Taoh Rihze for your suggestions and for your help testing this release! If you want to play tomorrow's Bitslap today, then PM /u/Mark_bitslap on reddit or send an email to mark.tucker@comrex.ch.

Source

Steam News / 29 September 2016

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