Full notes
Full BiteVille update
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Repeated intro
Hey everyone!
What changed
- Maps
- Gameplay
- UI and audio
- Performance
- Store
- Fixes
The long awaited update is finally here!
The update consists of a tutorial, new map and performance upgrades.
Patchnotes:
A full new tutorial
A lot of people didn't understand some main features of the game so we decided to make a tutorial explaining all the basics.
Outpost, a new smaller map
Outpost is a small map based behind the nuclear power plant.
Escape button works in the main menu
Map selection options
A pop-up for everyone who launches the game for the first time that advises to play the tutorial
Performance upgrades for all maps
Medium render distance has a way smaller render distance to boost performance (we highly recommend medium render distance)
Intro cutscene animation fix
Radio store now is always open able and opens city management
Hat menu fixed
Removed turbo run on last 5% of the zombies on outpost
Various bug fixes
You can't get double hit by a single zombie anymore
We hope you have a lot of fun with the new map!
Cheers,
Jonahsav
Source
Changelog.gg summarizes and formats this update. How we read updates.
