Full notes
Full Bitdude update
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Repeated intro
Hey Bitdudes! I apologize for going dark for the past 2 months! Life has been doing what it does best... getting in the way of things. I was promoted at work, and I started a new relationship... Suffice to say, a lot of my time has been diverted away from Bitdude. Enough about that though, here's what's new in beta v10! - Changed the menu navigation everywhere from being based on button press to being based on your gaze. The timer is 1 second until selection. This was done so that I won't have to worry about controller mappings to get the user's input - Implemented the ability to use the Oculus Touch controllers. Hand movement is not supported. I've mapped the buttons accordingly. (Going back to implement the hand tracking would mean reworking a lot more code) I never heard back from a few Kickstarter backers on items I needed from them, so I've started making their choices for them! Fun stuffs. This includes: - Added User Level 6! I've attached the sneak-peek for it :) - Added the rest of the backer's reward plaques So what's next for Bitdude? There are two things left on my to-do list before I am calling Bitdude done and removing it from Early Access.
- Add the updates for User Level 7
- Implement support for Vive ...3. Reimplement the entitlement check, remove the SteamVR stuff, and post the package to Oculus Home, so I can try to resubmit to Oculus Home After this is done, I will be working towards my last commitment coming out of the Kickstarter that I ran last Christmas. Bitdude's sequel, Bitdude: Revenge of the Chompman, will start development. :) Thanks everyone for the support Will
What changed
- Compatibility
Source
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