Full notes
Full Bitdude update
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Repeated intro
Hey all, Quick update of what is in the latest release: - Added a new level to the game (level unlocked from the Kickstarter stretch goal) - Changed the level success criteria to be based on the number of bits saved PLUS the number of cherries ate. This number must be greater than the number of bits dead to proceed to the following level. - Added UI elements to track how many cherries have been ate (eaten?) - Added the two PLACEHOLDER user levels to the game (unlocked due to backer's reward tier). These are still under construction and awaiting the designs from the people involved. - Added a new movement option to use in the settings (Lean) Before I sign off, let's expand on the movement system updates. Previously, all movement was full locomotion based on the left joystick. I recently added a settings menu that had an option to switch this (granted none of the other options were implemented). LEAN is the second option implemented. Any time during the game, a player may open up the Settings menu and change this movement option. FULL LOCOMOTION is what the default/original motion was. LEAN is the new one. This movement style works by keeping track of the headset's initial position (recalculated if the player resets their view via SELECT) and comparing the headset's current location. This difference, in turn, moves the player in that respective direction. It is similar to how one of those fancy segways work (I assume). Next Up: Touch implementation! Have a good weekend, everyone! Will
What changed
- UI and audio
Source
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