In this update1
Full notes
Full BioMenace Remastered update
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What changed
- Gameplay
- Events
- Balance
- Fixes
- UI and audio
BioMenace Remastered changes
We’ve just released a big update for the BioMenace Remastered Demo in preparation for Steam Next Fest (starting October 13)! Because of some changes to scoring, we also introduced new leaderboards for this version. But don’t worry - your entries on the previous version’s leaderboards are still there, and will remain! You can still view them in the new version, from the menu. However, any new entries will appear on the new leaderboards only from now on.
The biggest changes in this update are the addition of two brand-new bonus levels and a dedicated tutorial level, per-pixel hit detection, and a kill-streak system which rewards killing enemies quickly with a score multiplier of up to 5x. This way there’s now more to achieving a maximum score than just collecting everything and not dying.
Full list of changes
Added a dedicated tutorial level teaching basic gameplay
Tutorial messages which appear in the tutorial level are no longer shown during regular gameplay
Added options to disable tutorial messages and info messages
Added bonus levels, these are meant to serve as examples of what user made levels could be like
Improved enemy/hazard hit detection (now per-pixel accurate!)
Added a Kill Streak system which rewards killing enemies quickly, and point penalties for dying often
Secret levels now have a dedicated level end screen
Removed “secret level found” bonus (the same amount of points is now given when finishing a secret level)
Added “finished level at full health” bonus
When finishing a level with less than full health, Snake now starts the next level with at least 4 health on Easy difficulty, and at least 2 health on Normal. On Hard difficulty, Snake’s health at level end is carried over into the next level unchanged as before.
Extra life items now give 80k points, but only if Snake is at full health - otherwise, they are worth 10k points
Up to 4 messages are now shown at the top of the screen instead of replacing the previous message immediately when a new one is shown
Empty auto and quick save slots are now hidden in the menu to avoid confusion
Level end screen now shows the name of the next level before starting it
When out of ammo and using the regular gun, an infinity symbol is now shown instead of “0” to make it clear that the gun can always be used
The number of clips now indicates the number of remaining full clips, not including the current one
Restarting a level now resets death count
Snake now has a recoil animation when shooting while in the air
Various minor graphical tweaks and updates
Improved background in secret levels
Jumping Bombs are much easier to reliably destroy using grenades
Visual level design improvements in L1 and L4
Fixed a bug causing incorrect stats when loading saves made in a secret level
Added key bindings to directly select specific weapons or explosive types (keys 1 through 6 by default)
It’s now possible to look up/down by holding Shift while pressing up/down (key binding can also be changed)
It's now possible to skip the entire intro story cutscene at once by pressing ESC (or Start button on gamepad)
Fixed message “Level restarted” unintentionally being shown when the level restarts due to a death
Fixed a bug that allowed scoring double points for killing certain enemies using landmines
Other minor fixes
Source
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