In this update4
Full notes
Full Biolum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
- Fixes
Biolum changes
Biolum (0.9.3531.5f30680) Release Notes
Tubeworm-Puzzle is ready and is waiting for your action! Individual presets can be now selected in a multi-language menu with settings for graphics quality and display contrast to optimize your experience.
Known Issues
we are working on the distance to grab the kelp in Sc4, as it appears to be too far away from the player
activating flocks with a specific component causes them to sometimes call a reference error
light probe group malform warning in log
Added
localization of ingame menu
menu presets for graphics modes: quality or performance
menu presets with display contrast of 3 major different headset types; detection of connected device, but contrast can be individually adjusted via slider
Changed
improved scene loading with asynchronous methods, smoother transitions and lower loading times
menu design with collapsed settings tab to minimize screenspace
optimized audio mix to avoid clipping/crackling, changed audio compression to better quality format ADPCM
Kelp-Grab indicator visibility adjusted, so it is faded out only when players hand is directly in front of the target
darkened smoke color of hydrothermal vents
Sc03 decreased rattail visibility when leaving into tunnel
Sc09 wallbreak darkened lighting and smoke
Fixed
Spearnose-Puzzle improved interaction fallback
Dialogue overlaps in French version
Sc12 fish swarms clipping with big creature, increased frontal avoidance area
Source
Changelog.gg summarizes and formats this update. How we read updates.
