In this update3
Full notes
Full Biolum update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Biolum changes
Biolum (0.8.3452.1c10f07) Release Notes
Spearnose-Puzzle is now interactive! Also we redesigned the intro settings menu and prepared for upcoming feature to choose performance and visual settings depending on your headset. French voices got an quality update as well.
Known Issues
Tubeworm Puzzle is not blocking player
settings menu currently only displays language selection, text in English
we are working on the distance to grab the kelp in Sc4, as it appears to be too far away from the player
activating flocks with a specific component causes them to sometimes call a reference error
Changed
intro menu redesign
French dialogue Eva got more clear radio effect
hands have now idle animations
Spearnose-Puzzle now waits for player interaction to stretch his arm towards the fishes, including fallback and cooldown timers
Spearnose-Puzzle swarm movement aligns to circular shape
updated Lightmaps in Sc 08 -11 getting brighter again
Sc09 wallbreak brought back boulders in front of wall
Sc09 adjusted colors of particle effects and boulders to match new lighting
Fixed
fixed an issue where the thruster audio was not called properly from controller trigger action
fixed an issue with the hand animation transition after the kelp grab
fixed French dialogue overlaps Sc13, Sc12, Sc11, Sc06
Source
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