In this update2
Full notes
Full BIO Fault update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
BIO Fault changes
Fixes:
Fixed a fuse bug: the light will no longer turn on after using the fuse if it was previously off.
Fixed a bug where the mutant continued attacking the player after cooldown without a target.
Fixed other minor bugs.
Changes:
Added a checkpoint after preparing the acid.
Increased collision boxes of tables and sideboards; ingredients will no longer fall behind them.
Reduced the mutant’s maximum scanning radius (based on the distance-measuring device).
Made other minor improvements.
Thank you for your attention and enjoy the game!
Source
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