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Steam News6 May 20261mo ago

Patch Note 1.0.4

Fixes: Fixed a fuse bug: the light will no longer turn on after using the fuse if it was previously off. Fixed a bug where the mutant continued attacking the player after cooldown without a target.

In this update2

Full notes

Full BIO Fault update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition2 changes1 removal
  • Fixes
  • Balance
  • Gameplay
fixedFixes:Fixed a fuse bug: the light will no longer turn on after using the fuse if it was previously off.
fixedFixes:Fixed a bug where the mutant continued attacking the player after cooldown without a target.
fixedFixes:Fixed other minor bugs.
addedChanges:Added a checkpoint after preparing the acid.
removedChanges:Increased collision boxes of tables and sideboards; ingredients will no longer fall behind them.
changedChanges:Reduced the mutant’s maximum scanning radius (based on the distance-measuring device).

BIO Fault changes

fixedFixed a fuse bug: the light will no longer turn on after using the fuse if it was previously off.
fixedFixed a bug where the mutant continued attacking the player after cooldown without a target.
fixedFixed other minor bugs.
addedAdded a checkpoint after preparing the acid.
removedIncreased collision boxes of tables and sideboards; ingredients will no longer fall behind them.

Fixes:

  • Fixed a fuse bug: the light will no longer turn on after using the fuse if it was previously off.

  • Fixed a bug where the mutant continued attacking the player after cooldown without a target.

  • Fixed other minor bugs.

Changes:

  • Added a checkpoint after preparing the acid.

  • Increased collision boxes of tables and sideboards; ingredients will no longer fall behind them.

  • Reduced the mutant’s maximum scanning radius (based on the distance-measuring device).

  • Made other minor improvements.

Thank you for your attention and enjoy the game!

Source

Steam News / 6 May 2026

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