Full notes
Full BIO Fault update
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What changed
- Fixes
- UI and audio
- Gameplay
- Performance
Fixes
Fixed a bug where the mutant could detect the player from too great a distance.
Fixed an issue where the mutant's scream sound played twice when the player was at a short distance.
Fixed some of the mutant's animation transitions.
Fixed a bug where dialogue in cutscenes was automatically skipped after restarting a level.
Other minor fixes.
Changes
Added a flickering effect for sinks and other objects.
Added a tutorial step explaining how players can create noise.
Added a new waypoint to the mutant's patrol route.
Added a new player shelter to the storage room.
Moved the player shelter from the ventilation room to the hallway.
Increased the minimum distance between the mutant and the player during a chase to allow for sprinting.
Changed the mechanics of how the mutant detects the player after recovering from being stunned.
Thank you for your attention, and enjoy the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
