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Steam News26 November 20257mo ago

Bingo Betty Version 0.2.0 Patch Notes

Get ready bingo biddies, this update turns up the heat! Major Additions FEVER MODE Has been added to the game. You may select your level of FEVER mode when selecting a character to start a run.

Full notes

Full Bingo Betty update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions5 changes0 removals
  • Events
  • Gameplay
  • Balance
  • Store
  • UI and audio
  • Fixes
addedMajor AdditionsFEVER MODE Has been added to the game. You may select your level of FEVER mode when selecting a character to start a run. There are 10 levels of fever mode to unlock, each with a new unique layer of challenge, less starting draws, and harder goal scores. When winning the game on FEVER mode, you will unlock the next level of FEVER mode for that character. Note: if you have already won as any characters on a save from a previous version, you may have to win a run as those character again on this new version to unlock fever mode
addedMajor Additions86 Achievements have been added to the game. Bringing the total to 200!
addedMajor Additions76 Passive items have been added to the game , all of which can drastically alter your approach to building your run by permanently altering your blotters with other blotter effects to cross pollinate them, get shopping!
addedMinor AdditionsAll items now have proper tags and flavor text
addedMinor AdditionsYou can now sell passive items and cards for half of their cost by right clicking them. Cards sell for $5 + $1 for each blotter applied
addedMinor AdditionsAdded a visual effect for rewards from completing scratchers

Bingo Betty changes

addedFEVER MODE Has been added to the game. You may select your level of FEVER mode when selecting a character to start a run. There are 10 levels of fever mode to unlock, each with a new unique layer of challenge, less starting draws, and harder goal scores. When winning the game on FEVER mode, you will unlock the next level of FEVER mode for that character. Note: if you have already won as any characters on a save from a previous version, you may have to win a run as those character again on this new version to unlock fever mode
added86 Achievements have been added to the game. Bringing the total to 200!
added76 Passive items have been added to the game , all of which can drastically alter your approach to building your run by permanently altering your blotters with other blotter effects to cross pollinate them, get shopping!
addedAll items now have proper tags and flavor text
addedYou can now sell passive items and cards for half of their cost by right clicking them. Cards sell for $5 + $1 for each blotter applied

Get ready bingo biddies, this update turns up the heat!

Major Additions

  • FEVER MODE Has been added to the game. You may select your level of FEVER mode when selecting a character to start a run. There are 10 levels of fever mode to unlock, each with a new unique layer of challenge, less starting draws, and harder goal scores. When winning the game on FEVER mode, you will unlock the next level of FEVER mode for that character.

    • Noteif you have already won as any characters on a save from a previous version, you may have to win a run as those character again on this new version to unlock fever mode
  • 86 Achievements have been added to the game. Bringing the total to 200!

  • 76 Passive items have been added to the game, all of which can drastically alter your approach to building your run by permanently altering your blotters with other blotter effects to cross pollinate them, get shopping!

Minor Additions

  • All items now have proper tags and flavor text

  • You can now sell passive items and cards for half of their cost by right clicking them. Cards sell for $5 + $1 for each blotter applied

  • Added a visual effect for rewards from completing scratchers

  • Added a visual border to depict item rarity for passive items and cards

Gameplay/Balance Changes

  • You are now limited to 21 Passive Items and 6 cards in your queue

  • There is now a slight delay between being able to enter and exit the shop to prevent layout conflicts.

  • Starting max draws for all characters is now 50

  • Draw upgrade now also upgrades your max draws by 5, and now refills your draws when purchase. The display now shows the draw pool upgrade instead of balls drawn.

  • Slightly increased goal scaling per round

  • Only 1 blotter of a given type may now appear on the Shop shelf at one time. Get creative!

Bugfixes

  • Fixed gameplay screen lingering into shop when spamming the interaction button

  • Fixed some items effects persisting from saving/quitting into new run

Source

Steam News / 26 November 2025

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