Full notes
Full Binary Golf update
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Repeated intro
Hey everyone! I've been hard at work improving the game based on your feedback and my own playtesting. Here's what's new:
What changed
- Gameplay
- Performance
- UI and audio
- Balance
- Server
- Fixes
Big Updates
New Trailer Released! Check out the updated trailer showcasing the latest improvements
Battle Grading System - Your performance in battles is now tracked and graded
Visual Improvements
Enhanced image vibrancy for a more colorful experience
Added environmental particles (inspired by Silksong) for more atmospheric levels
Removed background transparency for cleaner visuals
Added character display in gameplay HUD (someone suggested to add reactive expressions and I'm working on that)
Complete HUD redesign with streamlined tutorial interface
Gameplay & Balancing
Course 1 has been significantly rebalanced for better difficulty progression (multiple passes based on playtesting)
Stroke counter now displays from Hole 1 (Tutorial)
"Tutorial - Can't Fail" mode implemented for players at ≤2 strokes in Hole 1
Removed Holes 2 and 3 dialogue, and reduced the dialogue in Hole 1
UI/UX Enhancements
New stroke gain/loss animations
Controls now viewable in pause menu
Mouse hover menu selection support
Reduced opacity on control prompts and water instructions
Tiger episode pause menu cleaned up (removed X and coins display)
Timer and boss elements properly integrated
Bug Fixes
Fixed pause functionality in split-screen mode
Resolved bumper intersection issues
Fixed visual bug where holes appeared to remove bumpers while still active
Analytics & Tracking
Implemented tracking for targets hit and falls
Thank you for your continued support! Let me know what you think of these changes.
Source
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