Full notes
Full Big Jays Rattastic Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Big Jays Rattastic Adventure changes
Dialog engine has been added to the game.
Tutorial signs removed and replaced with dialog text pops.
The golden cheese now has a metallic shader so it is actually gold looking.
The coins now have a metallic shader so they actually look like metal.
The goth rat on the pumpkin carnival level now his dialog and a lemonade fetch quest.
Lemonade quest achievement added.
After talking to the goth rat npc on the pumpkin carnival level a shortcut to get back to the main part of the pumpkin carnival level appears.
Hedge maze has been rebuilt using hedge assets with less geometry, optimized and shrunk down a bit in size after reports of issues on the steam deck.
Number of coins in hedge maze reduced to cut down on the work needed to get an S.
Made the ambient light and fog less yellow on the weird woods so it looks softer.
The barrels on the beach level are now larger to make certain platforming segments easier.
Moved one of the flying seagull enemies on the way to shell island on the beach level to be easier to hit with the ball or the bottle.
Removed the outline shaders from the cliff surrounds on the tutorial level.
Cliff surrounds on the tutorial level have been moved so the tutorial island is in the center.
The place holder icon for level 12 has been removed as the out of early access 1.0 version of the game will have 11 levels including the tutorial level. There may be an additional set of levels released later as free or paid dlc (it will probably be free dlc).
Source
Changelog.gg summarizes and formats this update. How we read updates.
