Full notes
Full Big Jays Rattastic Adventure update
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What changed
- Gameplay
- UI and audio
- Performance
- Maps
- Security
Big Jays Rattastic Adventure changes
First off, sorry this update was such a long wait, I had a lot going on that prevented me from getting it out in a timely manner, but I will be doing my best to do better in the future. The main addition to this update is being able to interact with background objects, trees, pretty much anything with a outline on it can be interacted with in some way. For controller users, we will be updating the official controller layout soon for steam inputs. The next update will hopfuly include npc text boxes to replace the stupid tutorial signs and also allow for npcs to be interacted with if we want to add them to certain levels.
Full patch notes below:
Added a interact button (e on keyboard or y on controller)
Outline shaders have been removed from anything that cannot be interacted with, collected, enemies, or can be pushed around with physics. If you notice the outline shader on a static object that cannot be interacted with please report it in the steam discussions thread in the bug thread.
Outline shaders added to anything that can be interacted with that previously did not have them and enemies that did not have them. If you see an enemy that does not have an outline shader please report it to the bugs thread in the steam discussions.
Outline shaders updated to be slightly thicker, have less post processing, and no longer turn the camera black if you move your camera inside of items with the shader, such as larger trees.
The following objects are now interactable with using E on the keyboard or Y on the controller: all trees on the weird woods, all Umbrellas on the weird woods and boggles beach, all smoke stacks on ratopolis, fan bushes on the temple of owls, spiral plants on the temple of owls, the secret chest on the temple of owls, the bent trees on the temple of owls, hammocks on the temple of owls, lollipops on the sugar and squeaks level
Billboard textures updated on the city level.
Optimized the hedge maze more so it lags less, removed floor shadows (you couldn't see them anyway, why I put them in, I do not know).
Removed the shadow from the secret chest on temple of the owls, so there is not a random shadow on the first floor of the temple.
Coins that spawn from the secret chest on the temple of owls now get flung from the chest instead of back into the chest.
Added sunflowers to the hedge maze.
Removed a lot of the random hanging shadows on the Temple of Owls.
Temple of Owls some ground coins removed to keep the total coin count the same after adding trees that drop coins.
Added an achievement for feeding the cows a swiss hay roll.
Added some more "Bites" to the sugar and sweets level where chunks of the giant cake level have been eaten away.
Added a pit fall trap around the final battery to collect on the top of the giant cake in sugar and squeaks.
Added pit falls on each level of the giant cake so the put fall mechanics are more evenly spaced out in sugar and squeaks.
Added mountains and a volcano to the dino level to make it less bland and so you couldn't just stare off the edge of the map.
The water on the dino level now has its own unique swampy look instead of the generic toon water.
If Jay is detected as falling for over 30 seconds he will snap to the last check point. This fixes the issue of if you get "stuck" in some random location or out of bounds. If you encounter bugs or exploits with this please report it.
Removed shadows from objects on the sugar and squeaks level that couldn't be seen by the player, but were still being rendered.
Updated the water shader on the temple of owls to look nicer
BEFORE RELEASE DO A FORWARD MOTION CHECK BEFORE APPLYING FORWARD FORCE TO JUMPS
Source
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