Full notes
Full Big Byz Wars update
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What changed
- Gameplay
Big Byz Wars changes
Finalized the 'breadcrumbs' update. (neon letters near each 'mission wall' which depends on the key decision the player made during the game);
Lighting improvements;
Camera changes at elevators traveling;
Add tertiary small props/graffiti/debris etc.
Enemies tweaks;
The first echelon of 'mission walls' logic change: was -> 'opens' after the player made key decisions at 9-10 level; now -> 'opens' after the first 'key decision' was made at level 1 (lie/neutral/true to Kaya); so it is a little less confusing but not perfect yet.
Source
Changelog.gg summarizes and formats this update. How we read updates.
