Full notes
Full Big Byz Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
Added 'Endgame' feature.
The user could enable:
- protagonist health X5 modifier;
- enemies health X0.3 modifier;
- each pickup item
(ammo, health) capacity X5 modifier;
UI for endgame in the 'options' menu;
Logic for enabling endgame mode (each ability could be enabled or disabled separately);
Notification text animation in-game HUD for the availability of endgame mode (during the reading of final dialogue);
Added ' Skip to key decision ' point option in relevant dialogues;
Dialogues improvements for the 'Epilogues Repository' level:
Added new 'avatar'/narrator (UI-level);
Voiceover for that narrator: (overall progress - 75%);
Few additional UI story-line pictures/illustrations (overall progress - 20%);
Source
Changelog.gg summarizes and formats this update. How we read updates.
