Full notes
Full Bifrost Project update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
Hello everyone o/
For this first real update, I corrected some serious bugs that should make the game much more stable (complete changelog here)! I also added the foundation of the next updates: - Healing & Modules. But what does that mean ?
Healing
Working for a secret society is not exactly an "healthy" thing to do (even when you are locked in a laboratory you can still be the one that other organisations try to kidnap) ^^ And during interventions shots can be fired, combats can broke up, people can be hurt, injured, or worse... Happily, when the damages are not "too much" (aka when you don't die) you can also heal. For now, only the "natural" healing is implemented, but the hospital update should come out this week end !
Modules
When you build something, the space used is sometime much more than what you really need, in others cases, a new technology allow you to build the same things in a much smaller scale. But what to do with this empty space? Build a module of course! The modules will be modifiers that you can add to any buildings and alter it's inner work. For example, you could add a new turbine to this geothermal generator and produce more energy! Or maybe you will add a pharmacy to your clinic and allow the production of medicals supplies directly in the clinic? The idea is to let YOU decide what's best for your gamestyle !
Source
Changelog.gg summarizes and formats this update. How we read updates.
