Full notes
Full Bifrost Project update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Changelog: Gameplay: - Added the possibility of a fight to happen during Interventions, it can result in the death of the employee. - Also added: natural healing: given time, the employee can see their HP being restored, for more serious wound, a hospital will be needed (coming this weekend) - I started to migrate the buildings to the new Module system, allowing more flexibility per building. It's not obvious yet since you can't add new modules, but it's planned for next week :) - Improved the readability of the intervention's progress Various: - Corrected a bug where deleting all your save and clicking "load" was still loading a deleted file (so now it simply start a new game ^^) - Added a help button on the new Intervention panel to help player navigate - Added mouse support for the new intervention panel - changed the key biding to the arrow keys - Corrected a UI bug where the panel graphic was too short - removed the artefact counter in the Resource bar since it's useless for now - Corrected a bug where, sometime, the population display was not working - Resized the text in the team name (on team creation) - Resized the text in the dropdown to select a team for a new Intervention.
Source
Changelog.gg summarizes and formats this update. How we read updates.
