Full notes
Full Beyond Words update
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Repeated intro
Hello wordsmiths!
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Firstly just to say a HUGE thank you to everyone that has supported Beyond Words since launch last week! Reading your feedback has been really insightful and today we're pleased to be releasing our first post-release patch!
This patch contains over 70 improvements, mainly to game balance, so read on for the main highlights:
Balancing Changes
Big changes to what a lot of the bosses do and when they might appear - Adjusted some of the round goal scores to reduce the big steps - Timed levels now give half score instead of no score if you run out of time - Adjusted the payouts of a lot of cards, mostly upwards
Other Improvements
Several UI changes to make it clearer when you have earned or will earn trophies. Newly-earned trophies made clearer - Levels that give you cards at the start now show a dialog before the game starts, to let you easily see what they all are - Added some more words to the dictionary - Made it harder to accidentally close the shop - Improved the wording of several cards for clarity or grammar - Made minor improvements to the art for a few of the cards
Bug fixes
Fixed errors in the "how to unlock text" for MATERIALS Tile Pack and COLOURS Bumper Tile Pack - Fixed minor problems with the behaviour of Supernova, Trader Joe and a few others - Fixed incorrect displayed x multipliers on Natural Breeder and Beetlebug - Fixed very rare issue that allowed playing CATS in the tutorial and then getting stuck - Several more minor fixes
We hope you'll enjoy these changes, and just to let you know that we're already working on more improvements for the next update.
Happy spelling!
PQube and Mindfuel Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
