Full notes
Full Beyond Words update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
We're getting this first update out as soon as possible, while already working on more improvements for the next update.
This update contains over 70 improvements (mainly to game balance) based on player feedback.
Balancing Changes - Big changes to what a lot of the bosses do and when they might appear - Adjusted some of the round goal scores to reduce the big steps - Timed levels now give half score instead of no score if you run out of time - Adjusted the payouts of a lot of cards, mostly upwards
Other Improvements - Several UI changes to make it clearer when you have earned or will earn trophies. Newly-earned trophies made clearer. - Levels that give you cards at the start now show a dialog before the game starts, to let you easily see what they all are - Added some more words to the dictionary - Made it harder to accidentally close the shop - Improved the wording of several cards for clarity or grammar - Made minor improvements to the art for a few of the cards
Bug fixes - Fixed errors in the "how to unlock text" for MATERIALS Tile Pack and COLOURS Bumper Tile Pack - Fixed minor problems with the behaviour of Supernova, Trader Joe and a few others - Fixed incorrect displayed x multipliers on Natural Breeder and Beetlebug - Fixed very rare issue that allowed playing CATS in the tutorial and then getting stuck - Several more minor fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
