Update log
Full Beyond the Mountains update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Maps
- UI and audio
- Store
I have a confession. Although I spent 3 years working on Beyond the Mountains, I only expected 5-10 people to play it. I am shocked and delighted that hundreds have enjoyed the game. As stated before, I wrote all the code by myself. Therefore, it's super important that I receive feedback on any possible suggestions/features/bugs that you encounter in-game. Please use the forums for feedback!
YOU MUST START A NEW GAME TO SEE THIS UPDATE. THE CHANGES ARE TOO SIGNIFICANT TO LOAD PROPERLY ON OLD SAVES.
SOFT-LOCK GAME FIXES
I have fixed 4 potential soft-locks ingame that would inhibit game progress. Special thanks to Sosich and std::vector for finding 2 of them! I really appreciate it! These bugs are rare but it's good to safe-proof these kinds of things.
EVALON BEAUTIFICATION PROJECT
Pixel-Matching Assets
Before, some graphics and textures were stretched out. There were also some nonmatching assets, which created a disjointed look. I have manually fixed most of them to be properly aligned. There are still a few of them that I'm working on. You can view an example of a matching asset below.

Caves/Dungeons Beautification
I've also added significant layout changes to many dungeons and caves, giving them a more natural and lived-in look. You can view some new changes below. These changes won't affect gameplay, but they make the game look less boxy.

This is the 1.0 map

This is the 1.1 map

This is the 1.0 map

This is the 1.1 map
NEW HUD
The ugly (in my opinion) HUD has been drastically updated! It can take a beating with different screen sizes, which leads me to my next point.

Updated HUD
RESIZABLE WINDOWS
You can now resize the game to any way you see fit. I'm not sure how well this will work on Steam, but let's give it a shot! The HUD acts kind of funky when you significantly resize the game, but everything should work! Thank you Lugum for the suggestion!
ONE-BUTTON ITEM SWITCHING
You can now switch items at the press of a button (Y)! No more ugly pause screens! Thank you std::vector for the suggestion!
ABILITY TO TOGGLE SFX VOLUME
Including the ability to toggle the SFX volume is like removing eggs from an already cooked cake. It took me a very long time, but I was able to do it! You can use the pause menu (ESC or Start on a controller) to toggle the SFX volume. You can even mute the SFX to enjoy the music! Thank you Godzilla1 for the suggestion.
Speaking of which, I'm not going to include an option to toggle the music. I worked very hard on the music, and I'm proud of it! I won't be offended if you mute the game!

New 1.1 SFX options
READING SIGNS NOW PAUSES THE GAME
Thank you std::vector for the suggestion!
MAIN MENU GAME MODES CLARIFIED
Now, when you start a new game, you can select your game mode from the start. This helps clarify the different kinds of game modes that were hiding in the Options menu.
MAINTAINED CONSISTENCY FOR VARIOUS FEATURES
This sounds kind of boring, and it is. Basically, I made it so most textures have identical behaviors. For example, if you break a rock, it will always act like the same rock, despite its location. This took forever, but it was worth it for consistency. There's still a bit of consistency I have to fix, although
Source