Full notes
Full Beyond The Heavens update
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Repeated intro
Hey all! It's been a while! Been busy working on this update based on feedback so far, so I will not dawdle and get to the meat of it! ːsteamhappyː
What changed
- Balance
- Gameplay
- Fixes
Beyond The Heavens changes
Main Changes
Adjustments to the fire speed and damage for the lazer, slightly nerfed
Adjustments to the items spawned for all enemies, now much more likely to spawn super replenishing items
Fix for sounds being reset to 0 on the odd occasion
Adjustments to the fire speed and damage for the Minigun, slightly higher firing rate with also an increase in damage per hit
Changes to all enemies so that weapons have longer firing intervals
Lazer hazards now have a chance to spawn based on difficulty. Easier difficulties will have less hazards and higher will have all
Hazards now have damage scaled based on difficulty
Updated the look of the minigun projectile
Updated the look of the wave cannon projectile, more wavy....
Other than that, there have been various other changes and clean-ups to perform better on lower end hardware and to reduce installation size. Hope you enjoy! There will be more updates incoming in the near future!
Source
Changelog.gg summarizes and formats this update. How we read updates.
