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Steam News30 July 20187y ago

0.9.15 Update!

Hey all! It's been a while! Been busy working on this update based on feedback so far, so I will not dawdle and get to the meat of it!

Full notes

Full Beyond The Heavens update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all! It's been a while! Been busy working on this update based on feedback so far, so I will not dawdle and get to the meat of it! ːsteamhappyː

What changed

1 fix2 additions5 changes0 removals
  • Balance
  • Gameplay
  • Fixes
changedMain ChangesAdjustments to the fire speed and damage for the lazer, slightly nerfed
changedMain ChangesAdjustments to the items spawned for all enemies, now much more likely to spawn super replenishing items
fixedMain ChangesFix for sounds being reset to 0 on the odd occasion
changedMain ChangesAdjustments to the fire speed and damage for the Minigun, slightly higher firing rate with also an increase in damage per hit
addedMain ChangesLazer hazards now have a chance to spawn based on difficulty. Easier difficulties will have less hazards and higher will have all
addedMain ChangesHazards now have damage scaled based on difficulty

Beyond The Heavens changes

changedAdjustments to the fire speed and damage for the lazer, slightly nerfed
changedAdjustments to the items spawned for all enemies, now much more likely to spawn super replenishing items
fixedFix for sounds being reset to 0 on the odd occasion
changedAdjustments to the fire speed and damage for the Minigun, slightly higher firing rate with also an increase in damage per hit
addedLazer hazards now have a chance to spawn based on difficulty. Easier difficulties will have less hazards and higher will have all

Main Changes

  • Adjustments to the fire speed and damage for the lazer, slightly nerfed

  • Adjustments to the items spawned for all enemies, now much more likely to spawn super replenishing items

  • Fix for sounds being reset to 0 on the odd occasion

  • Adjustments to the fire speed and damage for the Minigun, slightly higher firing rate with also an increase in damage per hit

  • Changes to all enemies so that weapons have longer firing intervals

  • Lazer hazards now have a chance to spawn based on difficulty. Easier difficulties will have less hazards and higher will have all

  • Hazards now have damage scaled based on difficulty

  • Updated the look of the minigun projectile

  • Updated the look of the wave cannon projectile, more wavy....

Other than that, there have been various other changes and clean-ups to perform better on lower end hardware and to reduce installation size. Hope you enjoy! There will be more updates incoming in the near future!

Source

Steam News / 30 July 2018

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