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Steam News7 September 20241y ago

Beyond Hanwell 0.5 Update Out Now!

Major Changes Reworked the torch, the torch will no longer die completely, rather when the battery gets low it will just dim and flicker, the battery will also last much longer.

In this update4

Full notes

Full Beyond Hanwell update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes7 additions0 changes2 removals
  • Performance
  • Gameplay
  • Fixes
  • Balance
  • Events
removedMajor ChangesReworked the torch, the torch will no longer die completely, rather when the battery gets low it will just dim and flicker, the battery will also last much longer. To balance this, batteries are now slightly less common, and more likely to be used in crafting.
addedNew ContentMakeshift Melee Weapons can now be created at Workbenches from crafting materials. Makeshift weapons are much more powerful than almost any weapons that can be found (except special weapons dropped by certain bosses) but will wear slightly faster for it's class.
addedNew Weapons3 new Blueprints to discover that grant the ability to create 3 of the new makeshift weapons. Maceball Bat, Axe the Awful and Bolty Pickaxe.
addedNew Weapons1 New regular blueprint to discover, Tricksters Dynamite.
addedNew WeaponsNew themed juggler weapon found in Anomaly Park.
removedSmall Changes and Bug FixesCrafting ammo no longer gives you a random amount, you get 10 shots for each box crafted.

Beyond Hanwell changes

removedReworked the torch, the torch will no longer die completely, rather when the battery gets low it will just dim and flicker, the battery will also last much longer. To balance this, batteries are now slightly less common, and more likely to be used in crafting.
addedMakeshift Melee Weapons can now be created at Workbenches from crafting materials. Makeshift weapons are much more powerful than almost any weapons that can be found (except special weapons dropped by certain bosses) but will wear slightly faster for it's class.
added3 new Blueprints to discover that grant the ability to create 3 of the new makeshift weapons. Maceball Bat, Axe the Awful and Bolty Pickaxe.
added1 New regular blueprint to discover, Tricksters Dynamite.
addedNew themed juggler weapon found in Anomaly Park.

Major Changes

Reworked the torch, the torch will no longer die completely, rather when the battery gets low it will just dim and flicker, the battery will also last much longer. To balance this, batteries are now slightly less common, and more likely to be used in crafting.

New Content

Makeshift Melee Weapons can now be created at Workbenches from crafting materials. Makeshift weapons are much more powerful than almost any weapons that can be found (except special weapons dropped by certain bosses) but will wear slightly faster for it's class.

New Locations

Anomaly Park

Restore power to Anomaly Park and enter to discover it's secrets.

The Amazing Adventures of Twitchy

Explore a long forgotten haunted house attraction in the heart of Anomaly Park.

New Anomalies

Twitchy

Fight Twitchy in Twitchy's Amazing Adventure in Anomaly Park.

Animal-Tronics

Fight Twitchy's minions in Anomaly Park.

New Weapons

  • 3 new Blueprints to discover that grant the ability to create 3 of the new makeshift weapons. Maceball Bat, Axe the Awful and Bolty Pickaxe.

  • 1 New regular blueprint to discover, Tricksters Dynamite.

  • New themed juggler weapon found in Anomaly Park.

Small Changes and Bug Fixes

  • Crafting ammo no longer gives you a random amount, you get 10 shots for each box crafted.

  • Added more crafting materials to the world.

  • Fixed some main locations not showing as cleared when complete.

  • Fixed pathfinding in the Hanwell Maintenance Tunnel.

  • Fixed some Anomalies not being alerted of the player when they take damage.

  • Fixed some guide icons not displaying when they should.

  • Added failsafe triggers for achievements in case of bugged achievement events.

  • Added a failsafe against entering Expenco, collecting the fuel but not using it in the generator, leaving and using it elsewhere then returning to no fuel and no way to start the generator.

Source

Steam News / 7 September 2024

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