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Latest Beyond Hanwell updates
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- Beyond Hanwell
Update 1.1
Fixed reverb issues that would cause overly loud audio that occurs when kicking some doors. Steam Deck changes, optimised Steam Deck settings are applied at launch to comply with Valve guidelines. Verification should ho…
Announcement3 changesFixUI/audio - Beyond Hanwell
1.01 New Optimisations
Added low memory overhead option. This new setting will enable the main hub map, Westminster to be streamed in over 12 seconds. I noticed a huge memory spike when transitioning to Westminster that could occasionally lea…
Announcement5 changesFixMaps - Beyond Hanwell
A word from our composer. James Elsey.
We just released the soundtrack for purchase, 100% of revenue from music sales go directly to Jamie, so if you like the music, and appreciate a good score, please consider picking it up. Thanks! Message James Elsey Than…
Event1 change - Beyond Hanwell
1.0 Hotfix #2 - Fatal Error Resolved
Fixed "Fatal Error" issue on some systems. Chainsaw and Cursed Weapons sound effects now fade out as they should when stowed.
Announcement2 changesFixUI/audio - Beyond Hanwell
1.0 Hotfix #1
Fixed cancelling use in the inventory also dropping the item when playing on a controller. Added more checkpoints to the hospital. Fixed a bug that would prevent Dinky, Minxy and the Duke not taking damage with melee.
Announcement1 changeFixBalance - Beyond Hanwell
Beyond Hanwell Update 1.0
Major Changes New Game+ - Start a new game, straight to Westminster with all you're upgrades and inventory. Available after completing the main game. Non-essential items can now be dropped from the inventory. Just right…
Event28 changesFixGameplay - Beyond Hanwell
Cloud Saves
Cloud saves should now sync correctly.
Announcement - Beyond Hanwell
Update 0.75.1
Added a Return to Westminster button in the pause menu, this will load your backup save and return you to your last save point in Westminster. Added Objectives to Livingstone Manor Inventory Management - You can now re-…
Store5 changesFixGameplay - Beyond Hanwell
0.75 Hotfix
Livingstone Manor now clears as it should.
Announcement - Beyond Hanwell
Early Access Update 0.75
Major Changes As requested. Added Story Difficulty Mode, playing on this difficulty level will make the combat and survival elements of the game much more forgiving. - Important Note! Because of the new difficulty tier,…
Patch notes10 changesFixGameplay - Beyond Hanwell
0.5.2 Hotfix
Locked the Hanwell Bypass until you have all ID cards. This update seems larger than it's content because it also comes with the ground work for tomorrows big 0.75 content update. Please note, that means it comes with t…
Announcement1 changeGameplay - Beyond Hanwell
Road to 0.75 - 1.0
Hi everybody! Firstly I want to thank everybody who believed in the game enough to take the risk on arly Access, I understand it has a bad reputation these days and the feedback it has generated has been invaluable. I w…
Patch notes7 changesMapsGameplay - Beyond Hanwell
Update 0.5.1
Fixed some map icon issues when cleared. Fixed a bug that would cause the torch to become unusable after using a battery. Fixed the rotation axis of the Ferris Wheel in Anomaly Park. (I think, this one is random so I ho…
Announcement10 changesFixMaps - Beyond Hanwell
0.5 Hotfix
Fixed a bug that would cause the torch to flicker and dim with full battery.
Announcement1 changeFix - Beyond Hanwell
Beyond Hanwell 0.5 Update Out Now!
Major Changes Reworked the torch, the torch will no longer die completely, rather when the battery gets low it will just dim and flicker, the battery will also last much longer. To balance this, batteries are now slight…
Patch notes12 changesFixBalance - Beyond Hanwell
0.4.5 Hotfix
Fixed a bug that would prevent you from activating the lift in Hanwell. This brings the game back from it's reverted state and into 0.4.5 so new features are back such as perfect block. I'm halfway through 0.5 too so th…
Announcement3 changesFixGameplay

