Full notes
Full Bewitched Balls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
- Gameplay
addedAdded three new languages: Simplified Chinese, Japanese and Russian. - New original soundtrack. - New infinite mode in phase 1: the balls don't stop falling. - New background animations when starting the game. - Adaptations of graphic content in different resolutions. - Width fixes on some text boxes and buttons. - Only the game version number is now displayed on the main screen. - Added option to activate or deactivate the animation of the circular portal in the background in phase 1. - Correction of some story drawings, phase 1 and cinematics. - Disabled preloading of images at the beginning of phase 2 of the game. - Fixed the fact that a critical hit message was not displayed when receiving such damage in phase 1. - Messages regarding damaged gems are now displayed in the top center. - Only the attack number corresponding to its type (normal or special) is now indicated next to its icon in the phase 2 combat log. - The score list now shows the scores with a maximum of two decimal places. - Changes in credits and readme texts. - Spelling corrections. - Code fixes and optimizations.
Bewitched Balls changes
addedAdded three new languages: Simplified Chinese, Japanese and Russian. - New original soundtrack. - New infinite mode in phase 1: the balls don't stop falling. - New background animations when starting the game. - Adaptations of graphic content in different resolutions. - Width fixes on some text boxes and buttons. - Only the game version number is now displayed on the main screen. - Added option to activate or deactivate the animation of the circular portal in the background in phase 1. - Correction of some story drawings, phase 1 and cinematics. - Disabled preloading of images at the beginning of phase 2 of the game. - Fixed the fact that a critical hit message was not displayed when receiving such damage in phase 1. - Messages regarding damaged gems are now displayed in the top center. - Only the attack number corresponding to its type (normal or special) is now indicated next to its icon in the phase 2 combat log. - The score list now shows the scores with a maximum of two decimal places. - Changes in credits and readme texts. - Spelling corrections. - Code fixes and optimizations.
- Added three new languagesSimplified Chinese, Japanese and Russian. - New original soundtrack. - New infinite mode in phase 1: the balls don't stop falling. - New background animations when starting the game. - Adaptations of graphic content in different resolutions. - Width fixes on some text boxes and buttons. - Only the game version number is now displayed on the main screen. - Added option to activate or deactivate the animation of the circular portal in the background in phase 1. - Correction of some story drawings, phase 1 and cinematics. - Disabled preloading of images at the beginning of phase 2 of the game. - Fixed the fact that a critical hit message was not displayed when receiving such damage in phase 1. - Messages regarding damaged gems are now displayed in the top center. - Only the attack number corresponding to its type (normal or special) is now indicated next to its icon in the phase 2 combat log. - The score list now shows the scores with a maximum of two decimal places. - Changes in credits and readme texts. - Spelling corrections. - Code fixes and optimizations.
Source
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