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Steam News28 July 20232y ago

"Transform" Update v2.0

Changed the way in which part of the game animations are executed internally, especially in phase 1. This means an increase in performance on devices with old or less powerful processors.

Full notes

Full Bewitched Balls update

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What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedChanged the way in which part of the game animations are executed internally, especially in phase 1. This means an increase in performance on devices with old or less powerful processors. - Added option to activate / deactivate the shaking of the stage for example when you are hit by a ball. By default it is enabled as it is part of the original experience. - Disabled the effect of increasing the size of the menu buttons when hovering over the mouse. - Fixes in the menu interface and different sections to properly adapt to different resolutions. - Updated parts of animation code that should be linked to the image mode option. - Possible fix for an occasional bug where absorbing a ball correctly would have a damaging explosion at the same time. - Fixed the fact that when missing a shot in phase 1 the portal did not glow when absorbing energy. - Fixed the character's current state after dying while stunned. This made the sound of victory sound after losing. - Removed unused material. - Increased the critical hit chance of all characters.
  • Changed the way in which part of the game animations are executed internally, especially in phase 1. This means an increase in performance on devices with old or less powerful processors. - Added option to activate / deactivate the shaking of the stage for example when you are hit by a ball. By default it is enabled as it is part of the original experience. - Disabled the effect of increasing the size of the menu buttons when hovering over the mouse. - Fixes in the menu interface and different sections to properly adapt to different resolutions. - Updated parts of animation code that should be linked to the image mode option. - Possible fix for an occasional bug where absorbing a ball correctly would have a damaging explosion at the same time. - Fixed the fact that when missing a shot in phase 1 the portal did not glow when absorbing energy. - Fixed the character's current state after dying while stunned. This made the sound of victory sound after losing. - Removed unused material. - Increased the critical hit chance of all characters.

Source

Steam News / 28 July 2023

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