Full notes
Full Bewildered update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Changes: Added frogs in the water Updated set-dressing Changed fire VFX Changed enemy dodge VFX Increased various animation frames Now a different save slot is created for each patch
Bug Fixing: Addressed bugs where Player could go outside/skip certain areas of the Level Addressed bug where Enemy health-bar looked empty when the enemy was on low health Addressed bug where Monster health-bar wasn't accurate Addressed bug where Monster would remain stuck outside of Arena 3 Addressed bug where a SFX was still audible at 0 volume Addressed bug where SteamVR would start upon booting the game Addressed bug where 'Play Again' would start a New Game Addressed bug where AI Debugger would show up in the Shipping Build Addressed bug where Nav-mesh was broken in Arena 3 Addressed bug where on 'Continue' the intro video wasn't shown if a save slot didn't exist Addressed bug where the charge-command ping icon would go away before the Monster could charge again Addressed 7 more bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
