Full notes
Full Bewildered update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Updates:
Updated set dressing
Updated UI and HUD visuals
Updated various SFX
Added custom cursor icon
Added 'ping' icons (Commanding Monster Ability)
Toggle between Player and Monster abilities by using 'Tab' (Commanding Monster is a combination of 'Tab' + 'E'/'R')
Stair collision now uses a slope collision rather than individual steps
Reduced height of water kill triggers within the Level
Increased intro video duration and changed its subtitles
Changed dash cooldown from 0.01 to 0.25
Monster automatically marks and attacks enemies, until commanded by the Player otherwise
Monster now runs to the Player if the Player is far away
Settings Menu options now include 'Off' option where applicable (e.g., Motion Blur)
Polished animations
Bug Fixing:
Addressed bug where UI visuals were twitching
Addressed bug where Player health was being reduced with a slight delay
Addressed bug where Main Menu was clickable from other Menus
Addressed bug where game crashed after reopening the Bug Reporter
Addressed bug where Monster was stuck in Arena 3 (along with some other places)
Addressed 7 more bugs
Source
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