HomeGamesUpdatesPricingMethodology
Steam News12 December 20223y ago

0.6.0 released

Hello in this snowy December. This time I brought you a smaller update but necessary one. I spent last weeks on optimizng the game and adding some tests to it so it will behave better now and in the future.

In this update3

Full notes

Full Best Of Eleven update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello in this snowy December. This time I brought you a smaller update but necessary one. I spent last weeks on optimizng the game and adding some tests to it so it will behave better now and in the future. I was planning to compose new music however I did not manage to do it this time.

What changed

2 fixes3 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Events
  • Performance
  • Fixes
addedHello in this snowy December. This time I brought you a smaller update but necessary one. I spent last weeks on optimizng the game and adding some tests to it so it will behave better now and in the future. I was planning to compose new music however I did not manage to do it this time.
addedNew features(internal) new unit tests added
changedChangesimproved check on pattern helper
changedChangestiles blinking changed to event driven instead of the tick
changedChangeshover events are now having a timeout before retriggering
changedChangesStared in Ja-rek difficulty reduced a little

Best Of Eleven changes

addedHello in this snowy December. This time I brought you a smaller update but necessary one. I spent last weeks on optimizng the game and adding some tests to it so it will behave better now and in the future. I was planning to compose new music however I did not manage to do it this time.
added(internal) new unit tests added
changedimproved check on pattern helper
changedtiles blinking changed to event driven instead of the tick
changedhover events are now having a timeout before retriggering

Release 0.6.0

New features

  • (internal) new unit tests added

Changes

  • refactored condition GUI code

  • improved check on pattern helper

  • refactored special power GUI

  • tiles blinking changed to event driven instead of the tick

  • hover events are now having a timeout before retriggering

  • updating tiles is now less freqeunt

  • Stared in Ja-rek difficulty reduced a little

  • game won GUI will be easier to understand and will auto unlock to allow player to select the prize

  • will not be able to pause if lost condition is based on time

Fixes

  • music player fixed when music volume was set to 0

  • fixed crash when using special power that depends on current piece in switcheroo mode

As a metrics of the optimization I have used FPS histogram before and after the work. The result was surprising, it wasnt as good as I hoped and some of them clearly behave a little worst. Yet, overall, you can see the improvement, also on stability side. The purple bars are after the changes. Steam post image Most important and a litte funny change was toward switcheroo mode. Before, if you would move the mouse fast, game FPS might went to almost 0. Now it is much better, all thanks to reducing the responsivness. Yeah, you read it right. I reduced the game reaction to hover events to make it more responsive. Reduce it to increase it.

This most likely is the last info event this year so I would like to wish you all the best for Christmas and the New Year.

Source

Steam News / 12 December 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.