Update log
Full Besmirch update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- UI and audio
Hello everyone!
It's been a while since I've posted any update news. There have been lots of changes happening quietly, I thought this would be a good time to compile all those new things.
With the release coming up quick (May 11th). I need to start focusing on Full release changes. That still won't stop me from working on the existing demo that always is in need of TLC.
Major Demo Changes:
New enemies. Kikimora, Wraith, Shadow Hands, Beholder Boss.
Wards (Crucifixes) are needed to sleep peacefully. Monsters have a chance to spawn if you don't place a ward on your table every night.
Time of demo content extended from 1 in-game week, to 2 in-game weeks.
Kikimora
Beet Festival event on the Thursday of the 2nd week. (The date is "12th" in-game).
UI updates, new clock, cleaned up notifications, more reactive Inventory/UI.
More difficult/fun "3 Days of Darkness" on the date of "13th" in-game. New Dark Day Enemies.
Final boss that occurs after "3 Days of Darkness". Still needs some work, but close enough.
Kikimora
New town homes and areas to the left and right of the Town Square.
Bridges.
A Graveyard outside of town, has diggable Graves and entrance to "Crypt".
Did I mention Kikimora?
Bug Fixes:
A lot
...
Like literally 300+ bugs, I'm not going to list them. The game is much cleaner, still needs work and bug fixes.
What's Coming Next:
Swamp world.
Underground sewers.
Getting invited to Townfolks homes when friends with them.
Lockpicking Townfolk homes.
Repairable Bridges, Boats.
Fishing.
Better/Funner Cooking.
Controller Support.
More settings and general UI polishing.
Final Demo Rotoscope?
Thanks for sticking through this long post and keeping an eye on our projects journey! It really means a lot to me.
Thanks
-Gangrue
Source
