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Steam News31 July 20196y ago

FIXED TUTORIAL SOFTLOCK! - Update Notes:

Fixed a horrible game-breaking bug where players without the old save data folder couldn’t progress past the tutorial. Deeply sorry to anyone this effected.

Full notes

Full Berserker's Descent update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedFixed a horrible game-breaking bug where players without the old save data folder couldn’t progress past the tutorial. Deeply sorry to anyone this effected. Since I’m pushing this out anyway, here’s some minor new stuff that made it into the build: New music for the swamp Layer, pushing the other 3 songs back. Gave Marchosias their “attack trigger” range back from the last update. Guarding their attack got tricky because it felt like they were waiting longer than they realistically should. Instead, they now do a quick dash backwards before charging. This gives you much more time to react to their aggression, and lets you do riskier attacks while they’re close and not aggro’d, but sometimes they’ll dodge your attacks. Also gave the two Cube-Heads expanded “attack trigger” range, for a similar reason. Now their trigger box more accurately matches when you’d think that monster CAN attack you. The player’s hurtbox is now extended forward even more than before while guarding, to make guarding more consistent. (This extended hurtbox is ignored if the attack is unblockable!) Unblockable attacks now damage you for 3/4 normal damage while guarding, up from 1/4. Right now that’s just the Eye Lazers and spikes, but the next update will include more unblockable attacks.

Fixed a horrible game-breaking bug where players without the old save data folder couldn’t progress past the tutorial. Deeply sorry to anyone this effected. Since I’m pushing this out anyway, here’s some minor new stuff that made it into the build: New music for the swamp Layer, pushing the other 3 songs back. Gave Marchosias their “attack trigger” range back from the last update. Guarding their attack got tricky because it felt like they were waiting longer than they realistically should. Instead, they now do a quick dash backwards before charging. This gives you much more time to react to their aggression, and lets you do riskier attacks while they’re close and not aggro’d, but sometimes they’ll dodge your attacks. Also gave the two Cube-Heads expanded “attack trigger” range, for a similar reason. Now their trigger box more accurately matches when you’d think that monster CAN attack you. The player’s hurtbox is now extended forward even more than before while guarding, to make guarding more consistent. (This extended hurtbox is ignored if the attack is unblockable!) Unblockable attacks now damage you for 3/4 normal damage while guarding, up from 1/4. Right now that’s just the Eye Lazers and spikes, but the next update will include more unblockable attacks.

Source

Steam News / 31 July 2019

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