What changed
2 fixes2 additions2 changes0 removals
addedPatch Notes:Added a new Trial section to almost every Layer, 8 in total. Also made it so every Trial from Layer 7 and 8 will show up in 9 (the post-game looping Layer), instead of just some, for increased variety.
changedPatch Notes:Lowered Boss Giant Amalgam’s health from 2,750 to 2,300
fixedPatch Notes:Fixed Eye Lazers so they won’t get randomly desynced from my timing design.
changedPatch Notes:Dynas Parasite now properly reduces max Stamina, by a flat 10 per Dynas Parasite instead of like, 1 for every 3 Dynas Parasites.
fixedPatch Notes:Fixed the thing where more than 10 Lectus Cloaks or Robus Chestplates would start to reduce their stat instead of increasing it. Also changed their curves so they won’t stack as well at those absurdly high numbers, but it’s still noticeable.
addedPatch Notes:If you're curious what I've been up to, I recently put out a cute little platformer for a game jam, and a demo for the new game I'm working on which is kind of like a 3D Berserker's Descent with character swapping. Both of these are free, and can be found on my Itch page. You can also follow my Twitter to see this stuff as it happens: https://twitter.com/RendahGames
Boss Giant Amalgam’s health from 2,750→2↓Boss Giant Amalgam’s health from 2, decreased, nerfBerserker's Descent changes
addedAdded a new Trial section to almost every Layer, 8 in total. Also made it so every Trial from Layer 7 and 8 will show up in 9 (the post-game looping Layer), instead of just some, for increased variety.
changedLowered Boss Giant Amalgam’s health from 2,750 to 2,300
fixedFixed Eye Lazers so they won’t get randomly desynced from my timing design.
changedDynas Parasite now properly reduces max Stamina, by a flat 10 per Dynas Parasite instead of like, 1 for every 3 Dynas Parasites.
fixedFixed the thing where more than 10 Lectus Cloaks or Robus Chestplates would start to reduce their stat instead of increasing it. Also changed their curves so they won’t stack as well at those absurdly high numbers, but it’s still noticeable.
Patch Notes:
Added a new Trial section to almost every Layer, 8 in total. Also made it so every Trial from Layer 7 and 8 will show up in 9 (the post-game looping Layer), instead of just some, for increased variety.
Made it so you lose style gauge half as fast while in a Trial. (Yeah it probably should have been like this from the beginning...)
Lowered Boss Giant Amalgam’s health from 2,750 to 2,300
Fixed Eye Lazers so they won’t get randomly desynced from my timing design.
Dynas Parasite now properly reduces max Stamina, by a flat 10 per Dynas Parasite instead of like, 1 for every 3 Dynas Parasites.
Fixed the thing where more than 10 Lectus Cloaks or Robus Chestplates would start to reduce their stat instead of increasing it. Also changed their curves so they won’t stack as well at those absurdly high numbers, but it’s still noticeable.
If you're curious what I've been up to, I recently put out a cute little platformer for a game jam, and a demo for the new game I'm working on which is kind of like a 3D Berserker's Descent with character swapping. Both of these are free, and can be found on my Itch page. You can also follow my Twitter to see this stuff as it happens: https://twitter.com/RendahGames
Thanks for playing and supporting me!