Update log
Full BERENICE: Videogame update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Maps
What if the world had no boundaries — and the mind, no escape? The Endless Palace continues to grow. The immersion is deeper. The illusions are sharper. The path to Berenice is darker than ever.
Major changes:
- CosmeticFacial animations for Bereniceshe’s closer than she seems.
- CosmeticFinal cutscene reworkedthe ending now hits harder
- CosmeticNew soundtrack addedthe Main Theme and other tracks are now available at sat-ent.com
- CosmeticUI updateda new font enhances atmosphere and readability.
- CosmeticWater physics implementedthe depths of the sunken city now truly come alive.
- CosmeticMap updatea hidden location and secret boss have been added.
Weapon system update:
Weapons can now be picked up and discarded.
- CosmeticEach weapon has its own durability barnothing lasts forever.
New weapons:
- CosmeticShotgunhigh power for close-range combat.
- CosmeticSawblade swordtears through enemies, but demands control.
Core change:
The Palace is now truly endless. It is no longer limited by borders or patterns. Move forward, and the architecture reshapes around you. Follow the voice of Berenice... But beware - each biome now holds its own boss. Victory is not an exit. It is only the next corridor.
Coming soon:
Hotfixes
New procedural content within the Palace
More lore fragments, puzzles, and distortions of logic
Thank you for walking this path with us. Even if it leads nowhere. - the SATORI team
Source
