BERENICE: Videogame
Steam News 1 August 20259mo ago

Major Patch - ver. 1.2.

Update 1.2 is here - a major August patch featuring gameplay improvements, a new location, controller support, boss overhaul, and more. But first, a quick update from the team: Team Update The BERENICE development team…

Update log

Full BERENICE: Videogame update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix4 additions8 changes1 removal
  • Gameplay
  • UI and audio
  • Store
  • Performance
  • Balance
addedUpdate 1.2 is here - a major August patch featuring gameplay improvements, a new location, controller support, boss overhaul, and more. But first, a quick update from the team:
addedTeam UpdateNow let’s talk about what’s new
addedNew Location - Tears DistrictA new area has been added before entering the Endless Palace: Tears District . This will serve as a hub space, where quest-related characters will appear in future updates. For now - explore. Something’s already moving out there...
changedAudio & Music UpdateBERENICE’s singing has been reworked - richer, more haunting, closer to her intended sound
addedAudio & Music UpdateAmbient sound design added: background music now shifts depending on what spawns in the procedural room (enemies, upgrades, items)
changedAudio & Music UpdateThe result: a more reactive and layered atmosphere throughout.

Update 1.2 is here - a major August patch featuring gameplay improvements, a new location, controller support, boss overhaul, and more. But first, a quick update from the team:

Team Update

The BERENICE development team has recently gone from 6 to 3 people. We’re now a compact trio: composer, programmer, and 3D artist - pushing forward together to polish the game and bring it to its full potential. Thanks for your patience and continued support - we’re giving it everything we’ve got.

Now let’s talk about what’s new

Controller Support

You can now fully play BERENICE using a controller:

  • The entire game and menus are now controller-friendly

  • Control scheme is displayed in Settings -> Controller

  • We had to adjust the menu structure slightly to support this, but it should feel smoother overall

New Location - Tears District

A new area has been added before entering the Endless Palace: Tears District. This will serve as a hub space, where quest-related characters will appear in future updates. For now - explore. Something’s already moving out there...

Audio & Music Update

  • CosmeticBERENICE’s singing has been reworkedricher, more haunting, closer to her intended sound
  • Ambient sound design added: background music now shifts depending on what spawns in the procedural room (enemies, upgrades, items)

The result: a more reactive and layered atmosphere throughout.

Performance Improvements & Optimization

  • Baked lighting in some areas

  • Reduced texture sizes

  • Simplified materials

  • Cleaned up level clutter and made some geometry more static -> All of this gives a performance boost, especially on mid-range systems.

    But optimization is still ongoing.

Character Controls

  • CosmeticSprint is now toggled with a single pressno need to hold the button
  • CosmeticHerman is no longer locked to camera movementyou can now turn and move freely

New Boss Model - The Hunged One (Palace Vaults Section)

The boss in the Palace Vaults has been reworked to reflect the original artistic vision. Meet The Hung One - a towering four-legged creature suspended by hundreds of wires in a frozen illusion of order. A monstrous relic of architectural obsession.

Its cracked skin reveals ropes and hooks instead of muscle. The skull is bare - stretched like a spire. Once a symbol of stability, now a grotesque monument to control and decay.

Balance Tweak

  • CosmeticMayor of Edinburgh now heals much lessthe fight is more fair and intense.

Visual Touches

  • Small art and lighting improvements across several areas

  • Minor refinements to level composition (no spoilers)

Localization Fixes

  • Most issues with English–Russian localization have been resolved. Menus, settings, UI, and in-game texts should now display correctly depending on your language selection.

☺️ Thank you for playing

We're still working — but this is a big step forward. Let us know what you think of 1.2 in the discussions - we read everything.

- SATORI Ent. Team

Source

Steam News / 1 August 2025

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