In this update6
Full notes
Full Beneath the Cardboard: Be Happy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
Beneath the Cardboard: Be Happy changes
Steam post image
ATTENTION: This version of the game has been rolled back. All listed changes are archived.
Refactoring
Many systems, dating back to older versions, have been completely redesigned.
Day and Night cycle
The day and night system, which had served its purpose for a long time, entered a well-deserved retirement starting with version 0.1.0. It has been replaced by a new system that performs better and is easier to scale.
Gameplay
Lighter
The lighter is now controlled with mouse wheel. Also, the Y-axis of camera is no longer blocked when holding the lighter.
Item Grabbing
The reworked grab mechanic solve the problem of items clipping through the walls and the ground
Renewable resources
Other
Graphical improvements and improved game optimization
Fixed a bug where the blink animation would freeze if the game was paused during it.
Burning boxes and cardboard now emit light correctly.
The fog has been slightly improved, it has become smoother and you will no longer notice the sudden disappearance of game models in the fog.
Note:
The save system has been reworked and will likely return in the next update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
