Hey everyone, I am working towards releasing the game on steam in early access. I need to add more content and give players an end goal.
In this update7
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Full Belts of Iron update
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Repeated intro
Hey everyone,
What changed
0 fixes4 additions3 changes0 removals
Gameplay
Store
Server
UI and audio
addedI am working towards releasing the game on steam in early access. I need to add more content and give players an end goal. Even though we all know the real goal is to optimize and do it again more efficiently. That said I'm exited to share some of these new changes with you all and give players access to an experimental branch on steam or separate download on itch.io. This experimental branch/build will be updated constantly over the next few weeks while I fix bugs and then it will merge into the main branch/build.
addedIf you want to experience the new content right away please go ahead! Steam branch code
changedResource DepositsResource deposit spawning has been revamped so that you’ll find a lot more clusters of the same type near each other. My intention here is to make it more rewarding to have dedicated mining outposts. Previously the single deposits were too spread out and it was time consuming to bring resources together.
addedNew Mining DrillThere is a new late game Bucket Miner that can mine 4x more than the Electric Mining Drill. It also consumes a lot more power.
changedSolar Panel and AccumulatorsSolar panels offer an infinite source of power but you’ll need a bunch of them. Each one generates a maximum of 25 kW with clear sunny skies. In cloudy or rainy weather you’ll see lower or even no power output. That’s where accumulators come into play. You can use them to store energy to be used later when solar output is low or your energy demands spike.
addedPower Network GraphsOpen any power pole to see a graph of how much electricity buildings are consuming and producing. The power history is not currently saved between sessions but that’s something I’d like to add. I also want to add more useful information here and would love to know what people want!
Belts of Iron changes
addedI am working towards releasing the game on steam in early access. I need to add more content and give players an end goal. Even though we all know the real goal is to optimize and do it again more efficiently. That said I'm exited to share some of these new changes with you all and give players access to an experimental branch on steam or separate download on itch.io. This experimental branch/build will be updated constantly over the next few weeks while I fix bugs and then it will merge into the main branch/build.
addedIf you want to experience the new content right away please go ahead! Steam branch code
changedResource deposit spawning has been revamped so that you’ll find a lot more clusters of the same type near each other. My intention here is to make it more rewarding to have dedicated mining outposts. Previously the single deposits were too spread out and it was time consuming to bring resources together.
addedThere is a new late game Bucket Miner that can mine 4x more than the Electric Mining Drill. It also consumes a lot more power.
changedSolar panels offer an infinite source of power but you’ll need a bunch of them. Each one generates a maximum of 25 kW with clear sunny skies. In cloudy or rainy weather you’ll see lower or even no power output. That’s where accumulators come into play. You can use them to store energy to be used later when solar output is low or your energy demands spike.
I am working towards releasing the game on steam in early access. I need to add more content and give players an end goal. Even though we all know the real goal is to optimize and do it again more efficiently. That said I'm exited to share some of these new changes with you all and give players access to an experimental branch on steam or separate download on itch.io. This experimental branch/build will be updated constantly over the next few weeks while I fix bugs and then it will merge into the main branch/build.
If you want to experience the new content right away please go ahead! Steam branch code
conveyorbelthell
Resource Deposits
Resource deposit spawning has been revamped so that you’ll find a lot more clusters of the same type near each other. My intention here is to make it more rewarding to have dedicated mining outposts. Previously the single deposits were too spread out and it was time consuming to bring resources together.
Ferrocrystals
Ferrocrystals from enemies are now harvestable with mining drills. Once you destroy the hives you can place a mining drill to automate collection of them.
New Mining Drill
There is a new late game Bucket Miner that can mine 4x more than the Electric Mining Drill. It also consumes a lot more power.
Solar Panel and Accumulators
Solar panels offer an infinite source of power but you’ll need a bunch of them. Each one generates a maximum of 25 kW with clear sunny skies. In cloudy or rainy weather you’ll see lower or even no power output. That’s where accumulators come into play. You can use them to store energy to be used later when solar output is low or your energy demands spike.
Power Network Graphs
Open any power pole to see a graph of how much electricity buildings are consuming and producing. The power history is not currently saved between sessions but that’s something I’d like to add. I also want to add more useful information here and would love to know what people want!
End Game Objective
Your mission is to build and launch a rocket into space 🚀 The sounds and visuals in this 3D world make it a very rewarding and dare I say, satisfactory, experience. But you'll just have to see for yourselves!
And lots more!
Chemical Plant * Steel Power Pole * Tier 4 Belt * Ore Washing to get extra iron and copper ingots * Pipe Valve to limit fluid flow rate * The fluid simulation was re-written