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Full Belts of Iron update
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Repeated intro
Hey everyone,
What changed
- Gameplay
Belts of Iron changes
I've been busy working on the next major update and thought it was time I shared a couple of the bigger changes coming to the game.
Cargo Drones
One of the new features is Cargo Drones! These flying robots open up a new way to move items around your factory. Once unlocked towards the mid-late game, you'll be able to set storage containers to request or provide items to the drones. Drones available in the Drone Depots will be automatically assigned to a request and carry it out before going back to their depot to recharge.
The goal is to give players a new kind of logistics tool. Conveyor belts and trains are great for steady high-throughput production, but drones should make it less tedious and dare I say easier, to solve low-volume item requests in awkward locations around your factory.
I'm hoping this makes building factories feel more flexible, less rigid, and more alive. They won't replace belts or trains but should give another option if you want to use them.
End game
The second major change is going to expand the end game. I'm working on new items, production lines, and technology. Areas of the tech tree are shuffling around to make room for the expanded end game.
I don't want to spoil too much yet but the rocket engine won't be as easy to craft as it is now. It also has a fresh coat of paint!
I am eager to get this update in players' hands and hear your feedback on the experimental branch soon(ish).
As always, thanks for reading and head over to discord to learn more
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